[RELEASE] New OpenGL plugin NastyFFT - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=26) +---- Forum: Screensavers and visualisations (https://forum.kodi.tv/forumdisplay.php?fid=38) +---- Thread: [RELEASE] New OpenGL plugin NastyFFT (/showthread.php?tid=110835) |
RE: [RELEASE] New OpenGL plugin NastyFFT - fritsch - 2015-03-30 (2015-03-19, 00:21)ironic_monkey Wrote: it was never submitted for inclusion. Sorry - other vizualisations that need to use FFT still work and get their 512 samples. Viz and the way it integrates into AE is a single nightmare ... RE: [RELEASE] New OpenGL plugin NastyFFT - ironic_monkey - 2015-03-30 valgrind disagrees. RE: [RELEASE] New OpenGL plugin NastyFFT - fritsch - 2015-03-30 We make fun with the heap? Can you post the logs you gathered with valgrind, please? btw. when we had a fundamental error, not a single viz would work at all - but I am quite sure, there is a probability > 0, that we have an issue there ... RE: [RELEASE] New OpenGL plugin NastyFFT - ironic_monkey - 2015-03-30 you do realize that none of the vizes in mainline use the fourier data? i'll get the logs to you when i'm at a non-phone machine. RE: [RELEASE] New OpenGL plugin NastyFFT - fritsch - 2015-03-30 mmh Our internal fft is a bit hard to handle anyways. I think I fixed some tests there some months ago - so "in theory" it should still work. But you are right - that's most likely not tested at all. RE: [RELEASE] New OpenGL plugin NastyFFT - Otaku Wally - 2015-03-31 Yeah, it's really obvious that it needs to be compiled ;-) What I really meant (I probably should take a little bit more time sometimes): - What do I need for compilation (dependencies)? - Do I simply copy the binary and the rest of the git-files into it's own plugin-dir and voilĂ ? Thanks for your effort ;-) RE: [RELEASE] New OpenGL plugin NastyFFT - Otaku Wally - 2015-03-31 Any WHY will the Team-Kodi members not simply compile it themselves and see where the issues are? It seems that this plugin would be a big enrichment for Kodi since a neat OpenGL visualization is one of the most missing stuff in Kodi IMHO ;-) RE: [RELEASE] New OpenGL plugin NastyFFT - Otaku Wally - 2015-03-31 Trying to find out which package I need to install to get the OpenGL headers to be able to build the plugins. Suggestions? RE: [RELEASE] New OpenGL plugin NastyFFT - Otaku Wally - 2015-03-31 I guess ironic_monkey is unfortunately right. Using the "Hype Machine" plugin, the cuttent OpenGL visualization simply stops moving, so it does not seem to get any data ... RE: [RELEASE] New OpenGL plugin NastyFFT - fritsch - 2015-03-31 (2015-03-31, 10:14)Otaku Wally Wrote: Any WHY will the Team-Kodi members not simply compile it themselves and see where the issues are? It seems that this plugin would be a big enrichment for Kodi since a neat OpenGL visualization is one of the most missing stuff in Kodi IMHO ;-) Lack of time. Why don't you simply run it in a debugger and tell us the problem? Also similar simple, right? RE: [RELEASE] New OpenGL plugin NastyFFT - fritsch - 2015-03-31 From a short look, could you verify, that: RegisterAudioCallback is correctly performed? The rest is straight forward. RE: [RELEASE] New OpenGL plugin NastyFFT - Otaku Wally - 2015-03-31 Lack of time. Why don't you simply run it in a debugger and tell us the problem? Also similar simple, right? [/quote] Because I am currently trying to figure out, which OpenGL headers I need (or better which dev packages on raspbian) to compile the visualization, that why ;-) I guess time is the biggest foe of EVERY coder ;-) RE: [RELEASE] New OpenGL plugin NastyFFT - ironic_monkey - 2015-03-31 There are no opengl for toy devices. Any dev would know this. RE: [RELEASE] New OpenGL plugin NastyFFT - Otaku Wally - 2015-03-31 (2015-03-31, 13:47)ironic_monkey Wrote: There are no opengl for toy devices. Any dev would know this. Well, the the standard OpenGL visualisation DOES WORK, right? So WHAT do I need to prevent the following error: CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (MESSAGE): Could NOT find OpenGL (missing: OPENGL_gl_LIBRARY) Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:288 (_FPHSA_FAILURE_MESSAGE) /usr/share/cmake-2.8/Modules/FindOpenGL.cmake:153 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) CMakeLists.txt:6 (find_package) RE: [RELEASE] New OpenGL plugin NastyFFT - ironic_monkey - 2015-03-31 Stupid phone. |