Removing unused code in XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Removing unused code in XBMC (/showthread.php?tid=119643) |
Removing unused code in XBMC - queeup - 2012-01-11 I read article about it and I guess doing good for XBMC also. http://people.gnome.org/~michael/blog/2012-01-09-unused.html - ralob - 2012-01-11 The devs frequently cull unused code, especially leftovers from the XBox days of XBMC. I know they dislike bloat and try hard to keep only what is necessary in the core (as evidenced by the switch to the current add-on based system). I don't know if this thread should be here or the general forum, but I will say that it is a very interesting article that showcases just how active the LO devs have been over the past year+. - Robotica - 2012-01-11 like this : 617 (PR) - queeup - 2012-01-12 I know they are doing time to time. Main point is they can use some script for find unused things. - davilla - 2012-01-12 Such automated scripts generally fail on multi-platform project. For example, run such script under OSX and all X11 gets flagged as well as OpenGLES code. Generally it's a waste of time and those close to the code know better than a blind script. - queeup - 2012-01-12 Ok I get it. Just want to help I think better help with my add-on's |