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Removing unused code in XBMC - Printable Version

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+--- Thread: Removing unused code in XBMC (/showthread.php?tid=119643)



Removing unused code in XBMC - queeup - 2012-01-11

I read article about it and I guess doing good for XBMC also.
http://people.gnome.org/~michael/blog/2012-01-09-unused.html


- ralob - 2012-01-11

The devs frequently cull unused code, especially leftovers from the XBox days of XBMC. I know they dislike bloat and try hard to keep only what is necessary in the core (as evidenced by the switch to the current add-on based system).

I don't know if this thread should be here or the general forum, but I will say that it is a very interesting article that showcases just how active the LO devs have been over the past year+.


- Robotica - 2012-01-11

like this : 617 (PR)


- queeup - 2012-01-12

I know they are doing time to time. Main point is they can use some script for find unused things.


- davilla - 2012-01-12

Such automated scripts generally fail on multi-platform project. For example, run such script under OSX and all X11 gets flagged as well as OpenGLES code. Generally it's a waste of time and those close to the code know better than a blind script.


- queeup - 2012-01-12

Ok I get it. Just want to help Smile I think better help with my add-on's Big Grin