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Love XBMC, hate the release cycle. - Printable Version

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Love XBMC, hate the release cycle. - player-x - 2012-06-05

First of, i really like XBMC, and am great full for all the hard work. Image Image Image

I am just not a real fan of the yearly release cycle.

Properly from a developer standpoint it properly makes a lot of sense to have a 1 year release cycle, from a end user standpoint not so mouths.
As you guys know how to code its easy for you to integrate a fix or a new option, in your own stable build for daily use.

We poor ;-) end users sometimes have to wait a hole year on something really cool, just because it did not make the deadline.

But would a other release cycle not be a lot handier for end users, but i think maybe even also for developers.

Nightly builds: Alpha release (same as now)
Monthly builds: Beta release (reasonably stable, so you get more Beta testers)
Quarterly builds: RC release (maybe a good option for people that don't mind minor bugs and still want the latest developments)
Quarterly builds: Final release

Coders would see there code earlier used, and users would have the latest developments.

Would that not be a win win?

Or is there a good reason for the yearly release cycle that i don't see.


RE: Love XBMC, hate the release cycle. - Martijn - 2012-06-05

(2012-06-05, 10:05)player-x Wrote: Nightly builds: Alpha release (same as now)
These aren't alpha's

Quote:Monthly builds: Beta release (reasonably stable, so you get more Beta testers)
This is already done
These are the alpha releases

Quote:Quarterly builds: RC release (maybe a good option for people that don't mind minor bugs and still want the latest developments)
Quarterly builds: Final release
This would mean cherry picking the least bug sensitive code and would cost a lot of work to achieve this.


Quote:Coders would see there code earlier used, and users would have the latest developments.

Would that not be a win win?

Or is there a good reason for the yearly release cycle that i don't see.

It was planned to release more often. This is still WIP