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where the algorithms are existing for getting dirty regions? - Printable Version

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where the algorithms are existing for getting dirty regions? - sumanbogati - 2014-07-30

As we know the, the XBMC is using various algorithms to get dirty regions for less usage of CPU and GPU.

There is four kind of algorithm according to this page (http://wiki.xbmc.org/index.php?title=HOW-TO:Enable_dirty_regions)

0 > Off
1 > Union
2 > Cost reduction
3 > Whole Screen

I want to know on which file, each algorithm is using. I want to get the full details about these algorithms.

Please help, I am very new for this.


RE: where the algorithms are existing for getting dirty regions? - un1versal - 2014-08-01

Welcome to forums...

XBMC is developed at via git and is hosted in github, searching for DR over there revelas this https://github.com/xbmc/xbmc/search?q=dirty+regions&ref=cmdform

happy hunting.


RE: where the algorithms are existing for getting dirty regions? - ironic_monkey - 2014-08-03

they are hidden in a file called DirtyRegionSolvers.cpp sitting in xbmc/guilib