where the algorithms are existing for getting dirty regions? - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Discussions (https://forum.kodi.tv/forumdisplay.php?fid=222) +--- Forum: Kodi related discussions (https://forum.kodi.tv/forumdisplay.php?fid=6) +--- Thread: where the algorithms are existing for getting dirty regions? (/showthread.php?tid=200985) |
where the algorithms are existing for getting dirty regions? - sumanbogati - 2014-07-30 As we know the, the XBMC is using various algorithms to get dirty regions for less usage of CPU and GPU. There is four kind of algorithm according to this page (http://wiki.xbmc.org/index.php?title=HOW-TO:Enable_dirty_regions) 0 > Off 1 > Union 2 > Cost reduction 3 > Whole Screen I want to know on which file, each algorithm is using. I want to get the full details about these algorithms. Please help, I am very new for this. RE: where the algorithms are existing for getting dirty regions? - un1versal - 2014-08-01 Welcome to forums... XBMC is developed at via git and is hosted in github, searching for DR over there revelas this https://github.com/xbmc/xbmc/search?q=dirty+regions&ref=cmdform happy hunting. RE: where the algorithms are existing for getting dirty regions? - ironic_monkey - 2014-08-03 they are hidden in a file called DirtyRegionSolvers.cpp sitting in xbmc/guilib |