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Fade screen on play (skinning option to fade out GUI and fade in video, or either or) - Printable Version

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+--- Thread: Fade screen on play (skinning option to fade out GUI and fade in video, or either or) (/showthread.php?tid=44026)



Fade screen on play (skinning option to fade out GUI and fade in video, or either or) - djh_ - 2009-01-18

Just a little detail that goes a long way: fading the screen to black before a video plays or a game launches or whatever. Microsoft's NXE does it and it's just a nice bit of polish. Any chance of an option like this in XBMC? It'd be important, though, for the fade to complete smoothly before the video starts.


- chrisdaniels - 2009-01-24

I agree, this would be a nice bit of polish.


- jmarshall - 2009-01-24

Currently all animations are disabled when going to the fullscreen video window. I can't remember exactly why, but there was a reason for it. I suspect it's because rendering context may change between player and app (though this is something that's not so applicable anymore).

If you'd like to play around, in GUIWindow.cpp there'll be a check in OnDeinitWindow (or maybe in OnMessage) for the fullscreen window - remove it and build.

Cheers,
Jonathan