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Transparency! SVN for XBMC nightly builds - Printable Version

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+---- Thread: Transparency! SVN for XBMC nightly builds (/showthread.php?tid=83643)



- ronie - 2011-10-25 18:27

live4ever Wrote:Manually installed the script and it works great. Are scripts autoupdated like other addons (or will I have to manually install on other systems)?

ok, thanx.
will upload this version to the addon repo.
all your other systems will auto-update then.


Double dates... - PatK - 2011-10-25 23:12

I have most of my movies named with the foldername + (date) and scrape it in without incident. But when viewed in 'video file mode' it's titled as movie_name (date) (date). I like the added date as listing in the .nfo, but I've gone through the effort of naming most of my files with (date).

e.g. StarWars (2006) (2006)

viewed in library mode it's properly named StarWars (2006)

Is there a new 'feature' I need to turn off?


- ronie - 2011-10-25 23:21

PatK Wrote:I have most of my movies named with the foldername + (date) and scrape it in without incident. But when viewed in 'video file mode' it's titled as movie_name (date) (date). I like the added date as listing in the .nfo, but I've gone through the effort of naming most of my files with (date).

e.g. StarWars (2006) (2006)

viewed in library mode it's properly named StarWars (2006)

Is there a new 'feature' I need to turn off?

looks like a xbmc bug to me...
could you double-check if it also occurs in confluence?


- PatK - 2011-10-25 23:30

ronie Wrote:looks like a xbmc bug to me...
could you double-check if it also occurs in confluence?

Confluence doesn't exhibit this behaviour (both file/video mode) just tested it.
Only video file mode in T!

XBMC Pre-Eden V11 Git:20111023-0e8168e (compiled Oct 24th)
T! V4.0.3 (SVN)

http://imageshack.us/photo/my-images/695/67867780.jpg/

http://imageshack.us/photo/my-images/32/89551959.jpg/


- ronie - 2011-10-25 23:32

PatK Wrote:Confluence doesn't exhibit this behaviour (both file/video mode) just tested it.
Only video file mode in T!

alrighty, could you please post a screenshot of the issue ?


- PatK - 2011-10-26 00:20

ronie Wrote:alrighty, could you please post a screenshot of the issue ?
[Image: 67867780.jpg]

[Image: 89551959.jpg]


- ronie - 2011-10-26 20:38

PatK Wrote:[Image: 67867780.jpg]

hmm, there's a lot wrong in this picture, but i have no clue what's causing it.
in xbmc pre-eden there should not be much difference between file and library mode.

so, you should see the mediaflags and the movie-plot as well there.
it looks like xbmc fails to load the info stored in the database somehow.

it might be a temp bug in xbmc, so test if the latest nightly build fixes it.


if you're wondering about the double year, the last one is added by the skin.
it shouldn't show the first one though, as it's supposed to display the library name and not the filename.

filenames are only used as a fallback, when no library info is available for a video.


- ronie - 2011-10-26 20:49

ronie Wrote:it might be a temp bug in xbmc, so test if the latest nightly build fixes it.

right, there's definitely something borked in xbmc.
all is fine on my build from last week,
but todays build is showing the same issues as you're having.


- gabbott - 2011-10-27 11:33

Music file view I'm seeing this:

[Image: screenshot000b.png]

Uploaded with ImageShack.us


- ronie - 2011-10-27 19:09

gabbott Wrote:Music file view I'm seeing this:

cheers for reporting the issue :-)
should be fixed in svn now.


- Martijn - 2011-10-28 21:39

Hey Ronie,
Did you manage to add the button for the extrafanart downloading?

Next version will include extrathumbs. For now all script skin code will stay the same.
What do you think is a good maximum for the extrathumbs? It's now set at 4.


- ronie - 2011-10-28 22:07

Machine-Sanctum Wrote:Hey Ronie,
Did you manage to add the button for the extrafanart downloading?

believe it or not, it was on my list for tonight.
got my fridge refilled, so ready to go ;-)

Machine-Sanctum Wrote:Next version will include extrathumbs. For now all script skin code will stay the same.
What do you think is a good maximum for the extrathumbs? It's now set at 4.

i have no idea how many thumbs other skins are using, but T! is currently limited to 2.


offtopic: i hope, one day, the extrafanart, logo-dwnloader and cdart manager scripts will merge and we can have one addon for all our extra artwork needs. :-)


- Martijn - 2011-10-28 22:22

ronie Wrote:believe it or not, it was on my list for tonight.
got my fridge refilled, so ready to go ;-)

I already got me a bottle of wine Rofl

Quote:i have no idea how many thumbs other skins are using, but T! is currently limited to 2.
Nox has a max of 4 so i think i'll stick with that.

Quote:offtopic: i hope, one day, the extrafanart, logo-dwnloader and cdart manager scripts will merge and we can have one addon for all our extra artwork needs. :-)

We are ironing out the internals of the downloader so it will be easier to expand. It takes some time for me because I don't know s**t about coding and especially python. So i'm really learning as i go along.

One thing that now has to be done is enable pre-cashing because after the first downloading batch you'll go through hell when xbmc is doing it's on the fly caching.


- ronie - 2011-10-28 22:37

Machine-Sanctum Wrote:I already got me a bottle of wine Rofl

yeah, you're gonna need that when you get to deal with all the issues users are having with your scripts. ;-)


Machine-Sanctum Wrote:We are ironing out the internals of the downloader so it will be easier to expand. It takes some time for me because I don't know s**t about coding and especially python. So i'm really learning as i go along.

python is fun...and easy to learn.

just google what you don't know and you'll find plenty code examples to get you started.


oh...and add a lot of logging to the script, so you can see exactly what's going on.


- Martijn - 2011-10-28 22:49

ronie Wrote:yeah, you're gonna need that when you get to deal with all the issues users are having with your scripts. ;-)
That's why you first need to test them before releasing Wink
lol just kidding
Quote:oh...and add a lot of logging to the script, so you can see exactly what's going on.
That's something we did from the start when trying it out ourself. As much error catching as possible.

It's a shame that the wiki isn't up-to-date. The only way you can know how to do something is take apart other scripts. Like the working with the GUi.
Luckily i have done some basic C/C++ and JAVA and just asking around helps.