[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
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- Angelscry - 2011-08-11 clock2113 Wrote:http://pastebin.com/zbNmBMgB <- launchers.xml Code: IOError: (13, 'Permission denied', '/home/xbmc/ROMS/thumbs/Super Mario Kart.jpg') - paendorz - 2011-08-11 paendorz Wrote:Yeah, but that's just the execution part, the batch files. And you have to add each one manually. Maybe I wasn't clear on my approach. One thing I forgot in case anyone is up for it: the file in question is localconfig.vdf and is located in "C:\Program Files (x86)\Steam\userdata\xxxxxxxx\config\". The flags I'm using to check whether or not a Steam app is installed are "HasAllLocalContent": "1" and "UpdateKBtoDL": "0". - Angelscry - 2011-08-11 dsimages Wrote:Lets use COD:Black Ops for example. It is a 360/pc game. These are the types of games I am referring to. PC games that are also xbox games. I understand that I will have to use the pc version since there is no working xbox emulator. I couldn't get CXBX working earlier this evening anyway.I'm not sure I'm allowed to post on this board where and how to pirate and crack commercial PC games. Simply use Google with Download+PC+GAME_NAME will give you some clues. Generally recent games are into ISO format. You can use Damon Tools Light as the virtual mounting software with the ISO file to proceed to the game installation. Then use the executable file to start the game. - dsimages - 2011-08-11 Angelscry Wrote:I'm not sure I'm allowed to post on this board where and how to pirate and crack commercial PC games. Simply use Google with Download+PC+GAME_NAME will give you some clues. Generally recent games are into ISO format. You can use Damon Tools Light as the virtual mounting software with the ISO file to proceed to the game installation. Then use the executable file to start the game. bingo, thats all i needed to know. - JustinAiken - 2011-08-11 Angelscry Wrote: Hmm... don't know how that folder ended up being root instead of xbmc owned... Fixed now! Thanks! - Fitho - 2011-08-11 The new feature in 1.5.0 "add loading message feedback after starting an item" seems to produce a beep when it displays and when it closes. I browsed around some code and it seems that happens because "XBMC.Notification" is used in this addon. It uses the activate and deactivate sounds (infodialog) from the sounds.xml in the skins folder. The second beep sounds when I am already in the game or application. Well, 3sec I guess, cause that's the time u set for the notifications. Would it be possible to use the "working ... " message instead (confluence skin)? Displays in the bottom right corner when it starts working, when you start a movie for example. I don't know if that's confluence specific or xbmc (not skin specific). But I like it not to make sounds. If this is not possible, maybe a switch in the addon settings for not displaying the notification? I would be happy to work on this if u want me to. Not sure where to start looking for the "working ... " message in either xbmc or confluence source. Maybe somebody has a clue. At least it's not in the xbmc built in functions https://github.com/xbmc/xbmc/blob/master/xbmc/interfaces/Builtins.cpp . Let me know which direction u want to take this, if any. PS: Starting to populate the launcher with linux games, loving it more every day. - Angelscry - 2011-08-11 Fitho Wrote:The new feature in 1.5.0 "add loading message feedback after starting an item" seems to produce a beep when it displays and when it closes. I browsed around some code and it seems that happens because "XBMC.Notification" is used in this addon. It uses the activate and deactivate sounds (infodialog) from the sounds.xml in the skins folder. The second beep sounds when I am already in the game or application. Well, 3sec I guess, cause that's the time u set for the notifications.I do not really have control on the notification display an sounds. This notification have been added to indicate to users that Advanced Launcher have started an application (to avoid user to start several time the application). For sure the duration of the notification will not correspond exactly to the necessary time it will take to the application to start (depend of the application, system performance, disk access, etc...). I will try to see what can i do... - dsimages - 2011-08-12 Ok, when I am in Alauncher, and I try to launch a game (rom using Project64), xbmc minimizes, and I get a graphics error "Direct3D failed to initialize, Error code: 88760868D3DERR_DEVICELOST". I then click on "ok" and get another error "The default or selected video plugin is missing or invalid. Check that you have at least one compatible plugin file in your plugin folder." I then click "ok". Then the settings dialog opens for Project64 with a plugins tab and a options tab. Under the graphics plugin I have two options. first one is Jabo's Direct3D8.1.6 and second is Jabo'sDirect3D6.1.52. I get these errors with both of these plugin's selected. Any suggestion's ?? - Angelscry - 2011-08-12 dsimages Wrote:Ok, when I am in Alauncher, and I try to launch a game (rom using Project64), xbmc minimizes, and I get a graphics error "Direct3D failed to initialize, Error code: 88760868D3DERR_DEVICELOST". I then click on "ok" and get another error "The default or selected video plugin is missing or invalid. Check that you have at least one compatible plugin file in your plugin folder." I then click "ok". Then the settings dialog opens for Project64 with a plugins tab and a options tab. Under the graphics plugin I have two options. first one is Jabo's Direct3D8.1.6 and second is Jabo'sDirect3D6.1.52.http://forum.pj64-emu.com/ NOTICE: Launcher: eca6aaa08dc3ffc68d9f680ec22fd69a : found 0 roms - xbmc17 - 2011-08-12 Ubuntu 10.04.3, XBMC SVN. My rom path is correct but it doesn't find any, even though I have 60+ .zip roms. Correct me if I'm wrong, but it looks my problems being here: 22:28:31 T:2991582064 NOTICE: Launcher: found 1 launchers 22:28:31 T:2991582064 NOTICE: Launcher: eca6aaa08dc3ffc68d9f680ec22fd69a : found 0 roms 22:28:31 T:2991582064 INFO: Scriptresult: Success 22:28:31 T:2991582064 INFO: Python script stopped 22:28:31 T:2991582064 DEBUG: Thread XBPyThread 2991582064 terminating 22:28:31 T:2974727024 DEBUG: WaitOnScriptResult - plugin exited prematurely - terminating 22:28:31 T:3019291344 ERROR: GetDirectory - Error getting plugin://plugin.program.advanced.launcher/?eca6aaa08dc3ffc68d9f680ec22fd69a 22:28:31 T:3019291344 ERROR: CGUIMediaWindow::GetDirectory(plugin://plugin.program.advanced.launcher/?eca6aaa08dc3ffc68d9f680ec22fd69a) failed 22:28:31 T:3019291344 DEBUG: CGUIMediaWindow::GetDirectory (plugin://plugin.program.advanced.launcher/) I've searched and can't find the solution :/ Any ideas please and thanks? http://pastebin.com/RFJYMTLw ------> xbmc.log http://pastebin.com/3fVPqDKc ------> launchers.xml - Angelscry - 2011-08-12 dsimages Wrote:Ok, when I am in Alauncher, and I try to launch a game (rom using Project64), xbmc minimizes, and I get a graphics error "Direct3D failed to initialize, Error code: 88760868D3DERR_DEVICELOST". I then click on "ok" and get another error "The default or selected video plugin is missing or invalid. Check that you have at least one compatible plugin file in your plugin folder." I then click "ok". Then the settings dialog opens for Project64 with a plugins tab and a options tab. Under the graphics plugin I have two options. first one is Jabo's Direct3D8.1.6 and second is Jabo'sDirect3D6.1.52.I have tested version 1.6 of Project 64 with video graphic plugin Jabo's Direct3D8.1.6 with default settings, all under windows 7. With this configuration (http://www.gwenael.org/xbmc/index.php?title=Project64#Windows) all was working correctly. Personnaly I prefer to use Mupen64 Plus to emulate N64 games : http://www.gwenael.org/xbmc/index.php?title=Mupen64_Plus - Angelscry - 2011-08-12 xbmc17 Wrote:Ubuntu 10.04.3, XBMC SVN. My rom path is correct but it doesn't find any, even though I have 60+ .zip roms.Do you have added your roms after creating the launcher : Launcher context menu -> Add Items -> Scan for New Items ? - xbmc17 - 2011-08-12 Angelscry Wrote:Do you have added your roms after creating the launcher : Launcher context menu -> Add Items -> Scan for New Items ? Doh! That's it, thank you so much for the quick reply! - xbmc17 - 2011-08-12 Angelscry Wrote:Do you have added your roms after creating the launcher : Launcher context menu -> Add Items -> Scan for New Items ? Strange, it finds my roms but the scraper does not download any thumbs/fanart. It gets to "Importing info from Allgame, gets to 99%, then just says 0 added. I have my paths specified: <rompath>/media/Elements/Games/roms/snes/</rompath> <thumbpath>/media/Elements/Games/roms/snes/thumbs/</thumbpath> <fanartpath>/media/Elements/Games/roms/snes/fanart/</fanartpath> Nothing really relevant in xbmc.org: 23:35:30 T:3019406032 DEBUG: Previous line repeats 4 times. 23:35:30 T:3019406032 DEBUG: waiting for python thread 67 to stop 23:35:30 T:3019406032 DEBUG: python thread 67 destructed 23:35:30 T:3019406032 DEBUG: waiting for python thread 68 to stop 23:35:30 T:3019406032 DEBUG: python thread 68 destructed 23:35:30 T:3019406032 DEBUG: waiting for python thread 69 to stop 23:35:30 T:3019406032 DEBUG: python thread 69 destructed - Angelscry - 2011-08-12 xbmc17 Wrote:Strange, it finds my roms but the scraper does not download any thumbs/fanart. It gets to "Importing info from Allgame, gets to 99%, then just says 0 added. I have my paths specified:Do you have selected, configured and activated the thumbs and fanarts scrapers into Advanced Launcher settings before starting a scan? |