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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version

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+---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724)

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- Angelscry - 2011-09-16

malte Wrote:I guess images won't be a problem, once downloaded they get the same name as the corresponding rom files in RCB (with a different extension). Is this the same way ALA works? Maybe you have to rename the folders or something like this.
If roms and images (thumbs and fanarts) are into different directories, images filename (thumbs and fanarts) are the same than the roms filename (exepted of course extension). So it's possible.

When creating a launcher you just have to indicate where the thumbs and fanarts directories are located and then if you make a scan (with thumbs and fanarts scrapers deactivated) images will be automatically linked to the corresponding rome filname into advanced launcher.

malte Wrote:Main problem will be the textual information (title, plot, ...). RCB stores this information in database, ALA in launchers.xml file. I always thought about implementing an ALA import/export function in RCB but atm I don't have the time to do it.
Malte, does RCB have import/export NFO files support? Maybe it could be possible for RCB and ALA to use a same structure of NFO files (or same data entries, because RCB manage more information than ALA) to import/export informations?


- Greg7777777 - 2011-09-16

Thank you so much. Pspad did the job!!!


- malte - 2011-09-19

Angelscry Wrote:Malte, does RCB have import/export NFO files support? Maybe it could be possible for RCB and ALA to use a same structure of NFO files (or same data entries, because RCB manage more information than ALA) to import/export informations?
Yes, it does. It would be good if we both use the same structure. I also tried to reuse the structure of XBMCs nfo files where it was possible.

This is an example of the nfo files that I am using atm:

Code:
<game>
  <title>3 Ninjas Kick Back</title>
  <originalTitle />
  <alternateTitle />
  <platform>SNES</platform>
  <plot>The game is based on the PG-rated motion picture of the same name.

Storyline

3 Ninjas Kick Back follows 3 young ninja brothers, Rocky, Colt and Tum-Tum as they assist an old Samurai in retrieving a prized dagger which has been stolen by his rival. The dagger, once given to the Samurai as a reward, will be passed along to younger generations once it is restored to its rightful owner. The boys learn ninjitsu and karate as they fight evil forces that are older, more powerful, and bigger than them.
  </plot>
  <publisher>Sony Imagesoft</publisher>
  <developer>Malibu Interactive</developer>
  <year>1994</year>
  <genre>Movie Adaption</genre>
  <detailUrl />
  <maxPlayer />
  <region>USA</region>
  <media>Cartridge</media>
  <perspective />
  <controller>Gamepad</controller>
  <version />
  <rating />
  <votes />
</game>

I also want to add urls to the artwork that RCB downloads in next release.


- Angelscry - 2011-09-19

malte Wrote:Yes, it does. It would be good if we both use the same structure. I also tried to reuse the structure of XBMCs nfo files where it was possible.
Ok, thank you for the NFO file structure information. I will works on Advanced Launcher to try use the same NFO file tags. It will not manage all the NFO tags managed by RCB, but just only use/write/update the common tags of both add-on.

Where RCB save the NFO files? Into the same folder than the rom files or into a totally different folder?

Idea is if an ALA or RCB user already have have a game database (constituted of roms, NFO files, thumbs and fanarts images) and want to install it on another system, he just have to create a launcher by indicating where are located corresponding roms, NFO, thumbs and fanarts files, and ALA will automatically regenerate its game metadata without use any www resources.


- malte - 2011-09-19

Angelscry Wrote:Where RCB save the NFO files? Into the same folder than the rom files or into a totally different folder?

Idea is if an ALA or RCB user already have have a game database (constituted of roms, NFO files, thumbs and fanarts images) and want to install it on another system, he just have to create a launcher by indicating where are located corresponding roms, NFO, thumbs and fanarts files, and ALA will automatically regenerate its game metadata without use any www resources.
Yes, same directory as the roms.

Good idea. Will ALA also create nfo files or just read them?


- Angelscry - 2011-09-19

malte Wrote:Yes, same directory as the roms.

Good idea. Will ALA also create nfo files or just read them?
Actually, how I see it, it will mostly works with one import and one export option.

For the import option :
  • If the NFO file exists, import info into launchers.xml file
  • If the NFO file do not exists, keep launchers.xml file info
For the export option :
  • If the NFO file exists, modify NFO files with launcher.xml file info (only tags supported by ALA)
  • If the NFO file do not exists, create the NFO file with launcher.xml file info (only tags supported by ALA)
Another question. Does RCB can manage partial NFO files? For example, if a NFO file generated by Advanced Launcher do not have any <maxPlayer /> tag (not an empty tag , but really no tag), does RCB will be able to use this NFO file?


- bornos - 2011-09-20

Hi, I use XBMC with a joystick as remote control and a custom keymap. There is a list of window ids that the "Advanced Launcher" uses? I need to change the action to open the context menu (the "C" key) and edit custom actions for close the submenus etc.


- Angelscry - 2011-09-20

bornos Wrote:Hi, I use XBMC with a joystick as remote control and a custom keymap. There is a list of window ids that the "Advanced Launcher" uses? I need to change the action to open the context menu (the "C" key) and edit custom actions for close the submenus etc.
Advanced Launcher is an add-on part of XBMC and so use the XBMC window. There is not specific windows id used by Advanced Launcher. No


- bornos - 2011-09-20

Angelscry Wrote:Advanced Launcher is an add-on part of XBMC and so use the XBMC window. There is not specific windows id used by Advanced Launcher. No

Oh I got it. I found the "c" mapped in the global tag in the keyboard keymap. Sorry for my mistake.


- bakito - 2011-09-21

thanks again for this great add on!!
just one question, now that I have everything working fine I m wondering if I could update advance launcher without ruining everythingHuh

I don't want to start everything from scrap!!!

anyway, thanks again I hope that all xbmc's skin will work natively with your add on since I personally think it's a huge xbmc improvement to make the perfect htpc!!
by natively I mean with many views options....(like movies stuff)

(I use "xperience more" from Nessus and thanks to him I finally got poster views for your add on and it's looking great !!)

thanks!!
cheers!


- ivan7711 - 2011-09-21

Hi, may be this issue have been posted before but i could not find it_

Have problem loading the roms on my NES emulator after installing it, it works perfect in Launcher but not in the Advanced Launcher, the path to the .nes game folder is set and everything should be ok but when i click my NES games launcher..nothing happens, will not load the list of games_

Please help

Run on:
win 7
xbmc 10.1
Advanced Launcher 1.5.7


- bornos - 2011-09-21

butchabay Wrote:Little preview of actual state ... extrafanart, extrathumb slideshow for games !

ENJOY

http://www.youtube.com/watch?v=0fkK5l2E-9k

Hi, how I can implement the extrafanart option (like the video) with Cirrus Extended Mod? I need create a folder and name it with the same name from the item title, the filename or neither one, just inform the path on 'Extra Fanarts Path' option?


- Angelscry - 2011-09-21

bakito Wrote:thanks again for this great add on!!
just one question, now that I have everything working fine I m wondering if I could update advance launcher without ruining everythingHuh

I don't want to start everything from scrap!!!
Normally each Advanced Laucnher udpates is more or less compatible with previous version. It could have some minor changes (for example recently a modification of the arguments support for .lnk files) but you do not have to re-scrap everything.

BTW, If you are not secure with Advanced Launcher updates you can make a copy of your launchers.xml file (by creating a ZIP or RAR archive for example) before perform the update.


- Angelscry - 2011-09-21

ivan7711 Wrote:Have problem loading the roms on my NES emulator after installing it, it works perfect in Launcher but not in the Advanced Launcher, the path to the .nes game folder is set and everything should be ok but when i click my NES games launcher..nothing happens, will not load the list of games_
Advanced Launcher add-on do not works like Launcher add-on. After you have created a launcher you have to use the "Add-Items" option to automatically or manually add the roms to the launcher.

I have done this because after creating the launcher, and before add roms, users , most of the time want to setup the data and images scrappers or test if the launcher configuration is correct or not with 1 or 2 roms. Automatically scan a +1500 roms collection just after creating a launcher is not really a good way to proceed. Wink


- Angelscry - 2011-09-21

bornos Wrote:Hi, how I can implement the extrafanart option (like the video) with Cirrus Extended Mod? I need create a folder and name it with the same name from the item title, the filename or neither one, just inform the path on 'Extra Fanarts Path' option?
No actually the 'Extra Fanarts Path' into Advanced Launcher is used by... nobody... Sad
Here is how to use ExtraFanart with Cirrus Extended : http://www.gwenael.org/forum/viewtopic.php?id=101