[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
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RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - HenryFord - 2012-03-20 (2012-03-17, 19:44)Angelscry Wrote: The <id></id>field in launchers.xml contains the unique ID number of each item and it is needed by Advanced Launcher and XBMC. For example, when you create a favorite of an Advanced Launcher item into XBMC, the favorite URL is directly linked to this ID number. This ID number is also used when you want to start, edit or delete an item. This item ID number is generated randomly.Okay - thanks for the infor (and sorry for the wrong info regarding compatibility). So - generally I could just generate those ids myself with a random 32-digit hex? Would AL be capable of handling it? RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - Angelscry - 2012-03-20 (2012-03-20, 10:57)dirtymurt Wrote: I managed, just about to get the images scraped using google, however, because of the naming conventions it was impossible to scrape any issue info. but I'm not overly worried about that as a lot of info has spoilers anyway.That's not possible. Images scrapers into Advanced Launcher are all based on items name not on files. As soon as the comic is well identified their is not problem to found the corresponding cover. The challenge is here. (2012-03-20, 12:36)HenryFord Wrote: Okay - thanks for the infor (and sorry for the wrong info regarding compatibility).Basically you could generate anything as ID. This one is always created when you create a new launcher or add a new item. Then, it still the same until the launcher or the item is deleted. So if you create your proper launchers.xml file, Advanced Launcher will be able to use it. But the ID number must be enough long, complicated and unique to not have 2 items with the same ID. This is how I generate the item ID : Code: t1 = time.time() I get the actual time (so, time of creation of the launcher), add to it a random 32 bits number, and then generate from this a md5 number. RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - Zootoxin - 2012-03-20 Did/Does anyone else have a problem with PCSXR Crashing on game load? (Couldn't find an answer on the emulator forum) I am trying to get this emu working with Advanced Launcher but so far I can't even get the emu to run a single game. Error Message is: (Win7 64bit) Problem Event Name: APPCRASH Application Name: pcsxr.exe Application Version: 1.0.0.1 Application Timestamp: 4f4f781d Fault Module Name: StackHash_aa6b Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c000041d Exception Offset: 75304f0d OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: aa6b Additional Information 2: aa6b7445ed91add5b3a80c678f778f56 Additional Information 3: ea1a Additional Information 4: ea1a15ffb213890be5841e1b8b8ea492 Thanks for any help given :-) RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - Angelscry - 2012-03-20 (2012-03-20, 14:17)Zootoxin Wrote: Did/Does anyone else have a problem with PCSXR Crashing on game load? (Couldn't find an answer on the emulator forum)I cannot help you. PCSXR run without problem on all my system (linux or Windows). Som, it seems that it is a problem only related to PCSXR on your system (not with Advanced Launcher). Maybe you will habe better support on the dedicated page : http://pcsxr.codeplex.com/workitem/list/basic RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - nonob - 2012-03-22 Hi, I try to launche my steam games from advanced launcher but it doesn't work. I tried fr500's batch files but xbmc just toggle to windowed then back to full screen and nothing else. Fisrt i tried this : Quote:Ok here is my bat for steam games, works well, doesn't have the silly timeouts it used to. then this: Quote:I have two generic scripts that will work for you. For both of them you need sysinternals tools installed and on your path, so get this file and extract them to your windows folder. The game ID of my Left4dead 2 game is : steam://rungameid/550 So, in the fist bat i replace all the url by this. and in the second batch i just added 550 to arguments when creating launcher : "%rom%" 550 gameoverlayui.exe What is wrong ? I use dharma, default confluence skin and windows xp. Thanks Games Trailers under Advanced Launcher - the Lost Alien - 2012-03-22 Hello everybody, I have done some little modifications under the MQ3 skin to look like the screenshot and I would Like to know if there's a tips or something like that to integrate a game trailers somewhere on the skin ? excuse my English RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - dirtymurt - 2012-03-22 brilliant, can you make the greyed out games, brighter? RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - the Lost Alien - 2012-03-22 thnx for the suggestion, of cors I can but it's mad for the night mode.. Version 1.8.0 - Angelscry - 2012-03-25 Version 1.8.0 : With this new version of Advanced Launcher it is now possible to mark a launcher or an item as finished. It is also possible to undo the action by marking them as unfinished. In addition to this feature, an entry have been added into Advanced Options settings to auto-hide (or not) launchers and items that have been marked as finished. Also a skin support have been added to indicate if a launcher or an item was finished or not (through ListItem.Overlay). I'm not sure that skins supporting Advanced Launcher can already display this overlay indication for Add-on programs. But It will not be to complicated for skinners to add it. The second feature of this new Advanced Launcher version is the native support of trailers (ListItem.trailer). With previous versions of Advanced Launcher, by tweaking certain skin, it was already possible to use trailers. It is now possible to use the custom path value and the launcher or item filename to link them mp4 trailers. For example if the custom path is /xbmc/emu/genesis/extra/ and the item complete path is /xbmc/emu/genesis/roms/sonic.zip the trailer complete path must be /xbmc/emu/genesis/extra/sonic.mp4 to be automatically detected by Advanced Launcher (through ListItem.trailer value) ChangeLog :
RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - Angelscry - 2012-03-25 If you are actually using the version 1.8.0 of Advanced Launcher you may have discover that this last version contain a new data scraper named "ComicVinev2". This scraper is not finished and not working actually. I have forget to remove it when I have released version 1.8.0. I'm actually working of this new ComicVine scraper. It will be based on Google search engine (to identify comic issues) and ComicVine API (to retrieve information). The preliminary results are really encouraging. Here is what we previously obtain when we search for the Ultimate Sprider-Man #1 issue : The right issue is the 6th result of the list and the other results are nor really relevant. Now, this is what we will obtained with the new ComicVinev2 scraper when we search for the same issue : I'm still working on it... RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - the Lost Alien - 2012-03-26 great work Angelscry, and many thanks for your efforts, still surching for a way to integrate the game trailer to the MQ3 skin RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - dirtymurt - 2012-03-27 (2012-03-22, 22:58)the Lost Alien Wrote: thnx for the suggestion, of cors I can but it's mad for the night mode.. that would be fantastic, the dimmed out images give a real gloomy look i think. could you advise where in the xml i would need to change please? RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - the Lost Alien - 2012-03-28 (2012-03-27, 15:49)dirtymurt Wrote:(2012-03-22, 22:58)the Lost Alien Wrote: thnx for the suggestion, of cors I can but it's mad for the night mode.. yes I think so, you can do the same thing than I under the View Panel of the views.xml file or I can send you mine by e-mail may-be RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - zurgdawg - 2012-03-28 Thanks for the great feature Angelscry, really enjoying it. Question - I have a modern system with plenty of resources (AMD E-350 APU, 8GB RAM, SSD HD, etc) yet I experience quite a bit of lag when the thumbnails populate. For example, if I click on one of my launchers and it is set to the view that shows all of the thumbnails, about 40% of the thumbs will be present immediately but others will just show an empty box and slowly load into frame taking upwards of 5 seconds to populate. If I scroll down the list, the behavior continues as some thumbs are present while others take a while to populate. If I let them all populate, leave the launcher, and then return, the same behavior continues. Any suggestions on how to improve performance here? Thanks again. RE: [RELEASE] Advanced Launcher - Application, Emulator and ROMs Launcher Addon for XBMC - Angelscry - 2012-03-28 (2012-03-28, 21:43)zurgdawg Wrote: Thanks for the great feature Angelscry, really enjoying it.Advanced Launcher only indicate thumbs and fanart images paths to XBMC. XBMC save this images into its cache folder, then this cached images are displayed by XBMC through the skin. Advanced Launcher do not manage any images, only paths of these images. Your lag problem could be related to the size of a thumb and fanart images. More images are big, more they take place into memory and more it will take time to display them (even is cached). Your thumbnails and XBMC cache folder are on the same system? Not on a network harddrive? What is typically the size (into Kb or Mb) of these thumb images? PNG or JPEG format? A thing you can try is to downscale the thumb size and save them as JPEG with a higher compression level (around 75%). It will surely reduce the memory usage. Or maybe you have a cache problem with XBMC. Cache disabled (I'm not sure it's possible) or no write access to the cache folder...) |