[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - esso82 - 2013-03-10 (2013-03-09, 14:35)Angelscry Wrote:(2013-03-09, 14:25)esso82 Wrote:Ok, but how do you start explorer.exe from XBMC?(2013-03-07, 13:47)Angelscry Wrote: I have just make a try this on my Windows 8 system : using Advanced launcher ... no argument ... and somehow it started to work for me .. switch the PC on ... goes straight into XBMC, then launch the desktop goes into metro and if I go back to XBMC and then launch the desktop again then it shows Libraries .. but it's OK ... I wanted the first time to go into desktop (or metro - doesn't matter) without any other windows open ... so .. thank you Angelscry RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2013-03-11 Hi- Just upgraded to Frodo - anything special needed to continue using Advance Launcher? Also i have 2 sessions running (worked flawless in Eden) 1 for comics 1 for games Before I go crazy ? im getting error script failed addon.py RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-03-12 (2013-03-11, 22:37)dugan26 Wrote: Just upgraded to Frodo - anything special needed to continue using Advance Launcher?Do not use the version hosted of official repo but the one hosted on my repo. Use the most recent version of Advanced Launcher. (2013-03-11, 22:37)dugan26 Wrote: Also i have 2 sessions running (worked flawless in Eden)You will have to manually update your duplicate version of Advanced Launcher, because it does not update automatically. I'm suspecting that your duplicate version is an old version of Advanced Launcher that it is not compatible with Frodo. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2013-03-12 thanks man! Hey I seen some new additions huh? doing magazines now? Looks sick!!! Will i need to make a 3rd version to get that going? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - SubCool - 2013-03-12 What happen? im- not ready 400 pages to understand this. I KNOW there was a Launcher 1.7.2 - WHY was it depreciated to 1.13? I cant find it ANYWHERE< EVERY singel source has been removed. I dont think i can even find it in any archives. WTH? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-03-12 (2013-03-12, 07:18)SubCool Wrote: What happen? im- not ready 400 pages to understand this.As far as remember, number 13 always come after 7. So there is no deprecation, just updates (a lot of updates). (2013-03-12, 07:18)SubCool Wrote: I cant find it ANYWHERE< EVERY singel source has been removed.Archives are linked into the first post of this thread, under the explicit name of Archives. You will found there all the Advanced Launcher version from 0.6.2 to 1.13.1. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2013-03-12 (2013-03-12, 01:58)Angelscry Wrote:(2013-03-11, 22:37)dugan26 Wrote: Just upgraded to Frodo - anything special needed to continue using Advance Launcher?Do not use the version hosted of official repo but the one hosted on my repo. Use the most recent version of Advanced Launcher. do you have any documents on how to upgrade? I dont want to keep buggin ya - real quick: Can i just install on top of existing? or do i need to remove old versions etc ... also after i install new version do i need to re-create all the launchers for my comics? and games? or does that all stay in tact? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-03-12 (2013-03-12, 14:43)dugan26 Wrote: do you have any documents on how to upgrade?Just install my repo and it will update automatically the main instance of Advanced Launcher. Here is instruction from the user guide : http://www.gwenael.org/forum/viewtopic.php?pid=3#p3 (2013-03-12, 14:43)dugan26 Wrote: Can i just install on top of existing? or do i need to remove old versions etc ...It will automatically update. Normally, no need to uninstall. (2013-03-12, 14:43)dugan26 Wrote: also after i install new version do i need to re-create all the launchers for my comics? and games? or does that all stay in tact?No you will no need to recreate anything. The only thing you will have to do is to manually update your duplicated instances of Advanced Launcher. For this you will just have to copy/past the content of the xbmc/addons/plugin.program.advanced.launcher folder into the duplicated Advanced Launcher folder and modify/edit the file, like your already done before and following this Youtube tutorial : http://www.youtube.com/watch?v=_gMFJcxdcEg RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - dugan26 - 2013-03-12 Many thanks - How about the magazines i see on the first page? create a 3rd instance of Advance Launcher ? same as the second? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-03-12 (2013-03-12, 15:31)dugan26 Wrote: Many thanks -You can create any instance of Advanced Launcher you want to manage any kind of media (comics, books, videos, music albums, games, applications, personnal scripts, web pages, etc...) you want. There is no limitation. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - ron975 - 2013-03-13 Have you considered moving your source to GitHub? Its easy enough to migrate, in fact, I've forked your sourceforge repo and uploaded to GitHub for my own ease of access. GitHub is easier to navigate than SourceForge and has a much better community of Python coders, and a larger group of devs in general, as well as making it easier to handle pull requests, forks, issues, etc, as well as giving more focus on the actual code. Pull Requests are a wonderful thing as they allow other devs to improve your project, and many XBMC addon projects are already hosted on GitHub, including XBMC itself, as you may know. One example, I've forked your repository to make use of the excellent regex scrapers that you built in my own project. I've made some slight improvements, such as adding a thumbs scraper to the AllGame scraper, which I can easily help you implement, and consolidating the scraper functions into one module, reducing the amount of duplicated code. I'm writing a standalone emulator front-end akin to HyperSpin, and it uses your scrapers, and ones that I'll be writing myself in the near future (for GiantBomb and archive.vg, as well as an XML based alternative to your regex TheGamesDB scraper). I feel that they will be able to improve scraping in Advanced Launcher. Of course, at the moment, everything is Work-In-Progress, and I'd love to merge a pull request if I didn't have to deal with SourceForge. I got info from here to fork your SourceForge repo and clone it to GitHub. If you'd like to see my work (in-progress), you can see that as well here. At the moment, you can see that I only have your allgame, gamefaqs and thegamesdb scraper working, though. It's all Git, so you maintain the same workflow. As well, GitHub comes with a fancy client if you use Windows or Mac. Also, if you use PyCharm as your IDE, it comes with better support for GitHub than SourceForge as well. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-03-13 (2013-03-13, 04:58)ron975 Wrote: Have you considered moving your source to GitHub? Its easy enough to migrate, in fact, I've forked your sourceforge repo and uploaded to GitHub for my own ease of access.Since I'm actually the only one who contribute to the code (Advanced Launcher still have some momentary contributors into the past), I did not really take time to consider which software development projects hosting service would be the better. But if some people want to contribute and prefere to use GitHub, I do not see any reason to not move on it. An AllGame thumb/fanart scraper for Advanced Launcher is useless considering the small size of the images provided by AllGame. A 300px×168px image will never make a good fanart on XBMC. Considering GiantBomb, I hope that they have change their API since the last time I have try to make scraper based on their service. If their database is managed like ComicVine... it will be complicated to make a good scraper from it. Finally concerning archive.vg, its seems that they have finally put their website only. I could take a look and see if it will be possible to create a scraper based on their ressources. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2013-03-13 (2013-03-13, 14:10)Angelscry Wrote:Hosted on GitHub : http://github.com/Angelscry/plugin.program.advanced.launcher(2013-03-13, 04:58)ron975 Wrote: Have you considered moving your source to GitHub? Its easy enough to migrate, in fact, I've forked your sourceforge repo and uploaded to GitHub for my own ease of access.Since I'm actually the only one who contribute to the code (Advanced Launcher still have some momentary contributors into the past), I did not really take time to consider which software development projects hosting service would be the better. But if some people want to contribute and prefere to use GitHub, I do not see any reason to not move on it. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - malte - 2013-03-13 As you are discussing scraper development / improvements: I recently started to work on new game scrapers using heimdall by topfs2 (see here). Heimdall is meant to be used as a library for scraper development in and outside XBMC. I will also try to make the game scrapers as generalized as possible so that they can be used outside RCB (or even XBMC) too. If anybody of you is interested in this project and wants to get something up and running together please let me know (here or per PM). BTW: I won't be able to work on this in the next 3-4 weeks but I hope that I will have some more time after that. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - blubberx - 2013-03-14 Any chances to include SMB support in the future? I'm running win 8 and as you might know windows messes up connecting the mapped drives on startup. I know about connecting the drives manually via a bat file, however I favour not to use this way as it would require modifying the file each time I add a new mapped drive |