[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
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- frellAn - 2010-12-24 The only thing that's missing with this plugin is the ability to browse by genre, studio or year in my opinion. What's you thoughts about that? - Angelscry - 2010-12-25 frellAn Wrote:The only thing that's missing with this plugin is the ability to browse by genre, studio or year in my opinion. What's you thoughts about that?Will be maybe implemanted when I will foundtime to work on the advanced search options. - BORIStheBLADE - 2010-12-25 Angelscry Wrote:Go to Launcher context menu, select "Edit Launcher" option, then select "Change Thumbnails Image", finally choose "Select a Local Image" and select the image you want to be used for your MAME launcher. Thank you!! - HeWhoWas - 2010-12-25 Another bug :-) Code: 11:50:40 T:2611026800 M:3554881536 NOTICE: -->Python Interpreter Initialized<-- I was trying to import a thumbnail from GameFAQs manually. On another note, none of my roms have fanart at all. I see the files in the fanart folder but the picture isn't displayed - just a fade to white colour splash. - frellAn - 2010-12-25 HeWhoWas Wrote:On another note, none of my roms have fanart at all. I see the files in the fanart folder but the picture isn't displayed - just a fade to white colour splash. That's probably skin dependent. - frellAn - 2010-12-25 Angelscry Wrote:Will be maybe implemanted when I will foundtime to work on the advanced search options. Great, take your time and thanks for an amazing job on improving Launcher, you made it exactly like I hoped someone would when Dharma got stable - malte - 2010-12-25 Angelscry Wrote:With this 3 "new" variables I think we will be able to cover all the emulators command line possibilities. It will not be so difficult to add this 3 variables which will be all automatically deducted from the <filename></filename> tags. The only change will be into the <args></args> tags of the emulator where the %rom%, %romfile% and %romname% will be necessary. Angelscry Wrote:In parallel, of those improvements, I think I will also start to write wiki pages concerning the configuration of the emulators and Advanced Launcher in collaboration with malte the creator of the Rom Collection Browser. I think I will join this route (adding %romfile% and %romname%, %rom% is already available in RCB). This will also ease up writing a common wiki page for both addons. Maybe quakes will also jump on so we can combine input of three user bases there. htpc_guy Wrote:Question on how ALA handles games with multiple discs, i.e. Final Fantasy VII or Metal Gear Solid for PSXThere are also some emus like uae that support launching multiple discs at one time "uae -0 file1.adf -1 file2.adf". In RCB I support this with this syntax: "uae {-%I %ROM%}". The code in the {} will be repeated per rom file and %I% will be replaced with the (zero-based) index of the current file. Just an idea as we started to share the launching syntax htpc_guy Wrote:I downloaded the RCB addon and it comes with a script that works in Linux Windows or Mac. No modifications were needed for the script and it works flawlessly.Happy th share (did not write it on my own): Windows, Linux, Mac. Code to launch (needs some rework): link. - HeWhoWas - 2010-12-25 frellAn Wrote:That's probably skin dependent. I'm using Alaska Revisited Mod - I actually thought this was the only skin that supported it :-P - rbrohman - 2010-12-25 htpc guy Wrote:Quick note, [Linux] malte Wrote:Happy th share (did not write it on my own): Windows, Linux, Mac. Code to launch (needs some rework): link. htpc_guy, I've been struggling to get N64 emulation going myself - poor performance when using ALA with M64+. Would you mind elaborating on exactly how you've set your system up? Which of the scripts that malte linked to are you using? perhaps you could post your launchers.xml entry for n64? thanks - HeWhoWas - 2010-12-25 rbrohman Wrote:htpc_guy, Having never looked at python in any depth, just from reading the source I'm assuming you'd call it like "applaunch.sh 'mupen64plus %ROM%'". You may have to play around with it. Malte only posted 1 script (Win32 and Linux), and then he linked to a section of code in Rom Manager that is calling the scripts as an example. ALL applaunch.sh does is close XBMC, blindly run whatever command it's given, and then when the app exits it restarts XBMC. Edit - Just gave it a shot, works just as I thought. If you pass this through: sh applaunch.sh /usr/games/mupen64plus (Linux) or whatever the windows equivilant is (Shouldn't be too different.) It closed down XBMC (Even though it wasn't called from it, which made my gf unimpressed) and started mupen with no rom loaded. Close mupen and XBMC pops back up. - Angelscry - 2010-12-25 HeWhoWas Wrote:Another bug :-)Could you please give me the title and the game system of the game you try to manually import the thumbs? It will help me to reproduce the error and fix it. Thank you !!!! - htpc guy - 2010-12-25 HeWhoWas Wrote:Having never looked at python in any depth, just from reading the source I'm assuming you'd call it like "applaunch.sh 'mupen64plus %ROM%'". You may have to play around with it. First off, don't forget to make the .sh file excicutable. I'm running a full linux install w/ gui so I right clicked on the file and checked the box in the properties. For a live install there is a command you could run: Code: chmod +x applaunch.sh Code: <launcher> So if you take a look at the xml file you can see that ALA launches applaunch.sh It in turn closes XBMC and then uses the arguments passed to it from ALA. The arguments launch Mupen without a gui and fullscreen. When you close the emulator applaunch.sh will reopen XBMC. - KiSUAN - 2010-12-25 Hi, I have one silly request if possible, to have the option to set a Fanart & Thumb Folder by Addon options and not to have to point every time I add something, that would spare me a lot of time. As I delete and later install again many games I place the Fanart & Thumb in a separate folder so I don't have to be careful to delete and search again for them also. And of course that automatic scan to search from that folder, dunno if it would work, think so as it saves the images with the application name, so I guess it search by specific name, not just fanart/thumb.jpg. Thank you in advance and happy festivities. - Angelscry - 2010-12-25 KiSUAN Wrote:Hi, I have one silly request if possible, to have the option to set a Fanart & Thumb Folder by Addon options and not to have to point every time I add something, that would spare me a lot of time. As I delete and later install again many games I place the Fanart & Thumb in a separate folder so I don't have to be careful to delete and search again for them also. And of course that automatic scan to search from that folder, dunno if it would work, think so as it saves the images with the application name, so I guess it search by specific name, not just fanart/thumb.jpg.Normally it is how it works... When you create a launcher it ask you where the roms thumbs and fanarts images will be located. You can manually put the corresponding images into those directories or directly scrape them. Then when you delete a rom, the corresponding thumb and fanart images are not deleted. So next time you add the roms by scanning it will normally found the images. Do you have activated the thunbs and fanart automatic scrap option? - TheHazel3yes - 2010-12-26 Angelscry Wrote:That's actually my reflexion about how we could improve the command line support of the Advanced Launcher. If you have any suggestion, idea comment concerning this future improvement, feel free to share it here. I think that'll be a great addition to ALA - really looking forward to it! |