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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version

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+---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724)

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RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - brendansound - 2015-08-03

i could facepalm myself so hard right now..

all weekend, i tried to get this up and running (as i had no internet and was bored out of my skull). I have read through HUNDREDS of pages on here.. literally.
I have scoured the internet for answers..guides.. whatever i could get..

Only now do i realize.
My argument says:
Code:
/usr/lib/libretro.so
What it's suppose to say is:
Code:
/usr/lib/libretro/libretro.so

More specifically .. The argument (for future readers sake.. maybe ill save someone else the struggle:
Code:
-f -L "/usr/lib/libretro/snes9x_next_libretro.so" "%rom%"

Stupid me, Stupid me, Stupid me!

I do have no sound.. I'm sure i'll manage with that.. Or maybe ill just dig another hole for myself because i missed something so simple again!


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - UsefulG - 2015-08-06

Does anyone have a copy or a link to the skinning manual for Advanced Launcher? All the links go to a 403 Access Denied and I would like to develop more views for Aeon Nox for Advanced Launcher.


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2015-08-06

(2015-08-03, 00:48)2nzy Wrote: is there a way of getting advanced launcher to run properly?
project 64 for example doesnt load the game and run the prog
neither do iso's with their respective emulators
there's also no exit function on advanced launcher or these games
so it looks nice to browse,choose a game but you cannot exit it
and if you kill the prog kodi's display is fucked up when you go back to it
hyperspin for example is a lot easier and better to run programs,advanced launcher is hardly advanced
amateur launcher doesnt sound as good tho! :p
When hyperspin will be able to start any kind of programs, applications, scripts, command lines, on different operating systems (windows, IOS, android, Linux, etc...) and on a lot for different devices (computer, smartphones, tablets, rpi, etc... ) and not only a limited number of preselected windows emulators, then you will be allowed to compare hyperspin to Advanced Launcher.

If you want to have something similar to hyperspin using Kodi : start Advanced Launcher, create a stand alone launcher and point it to the application : C:\Program Files\HyperSpin\Hyperspin.exe
Happy?


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2015-08-06

(2015-08-03, 20:02)brendansound Wrote: i could facepalm myself so hard right now..

all weekend, i tried to get this up and running (as i had no internet and was bored out of my skull). I have read through HUNDREDS of pages on here.. literally.
I have scoured the internet for answers..guides.. whatever i could get..

Only now do i realize.
My argument says:
Code:
/usr/lib/libretro.so
What it's suppose to say is:
Code:
/usr/lib/libretro/libretro.so

More specifically .. The argument (for future readers sake.. maybe ill save someone else the struggle:
Code:
-f -L "/usr/lib/libretro/snes9x_next_libretro.so" "%rom%"

Stupid me, Stupid me, Stupid me!

I do have no sound.. I'm sure i'll manage with that.. Or maybe ill just dig another hole for myself because i missed something so simple again!
Have you try to disable Kodi navigation sounds?


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - brendansound - 2015-08-06

(2015-08-03, 20:02)brendansound Wrote: I do have no sound.. I'm sure i'll manage with that.. Or maybe ill just dig another hole for myself because i missed something so simple again!
(2015-08-06, 18:00)Angelscry Wrote: Have you try to disable Kodi navigation sounds?

Oh yeah i forgot to mention on here.. Whoever came up with the idea of making the middle button on the xbox controller bring up the retroarch menu..
I fucking love you. That made it super easy to configure my sound which was on the wrong setting, Now iv got Kodi/STEAM/Emulator box that runs beautiful!

And that retro arch menu makes it look seamless like a PS3 or such

Tackling PS2 games now.. Seemed to have sorted most of it myself. Don't suppose anyone knows the correct arguments for loading .iso games?? (Remembering its a kodi-buntu.. not windows)

P.S: To the guy raging a few posts up.. that's a pretty shitty way of saying "i need help with this" but if you do want help setting up advanced launcher.. and you're in linux.. i can maybe help.


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - UsefulG - 2015-08-07

Hi Angelscry,

Could you post your skinning manual for Advanced Launcher please or maybe add it to your github? I am looking to add some additional views in Aeon Nox and I'm getting stuck trying to find where values are stored.

Thanks
G


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Magic815 - 2015-08-12

So I've been using Advanced Launcher for a handful of Steam games that I like to be able to launch through Kodi.

I've got the links all up and running - no issue there. I'm able to open up into the games and then exit and be back in Kodi. But I've found that when I go and try to pull fanart and thumbnails for each launcher, it seems to never be able to through the scrapers. I ended up having to manually download fanart and thumbnails for each game, and then link them to the launchers one by one.

This wasn't a huge deal as I only have ~10 games at the moment. However, it'd be nice to get something a little more automated going forward. Is this an issue with the scrapers? Or is there something happening within Advanced Launcher? Or am I missing something here and simply doing something incorrectly?


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - andypi - 2015-08-13

Hi,

Is this project still alive? And does it work with OSMC? I can't find the "Advanced Launcher" anywhere in the repositories.

I have just followed the below guide but now need a way to launch the scripts from within OSMC:

http://forum.osmc.tv/showthread.php?tid=1754

....I don't hold much faith in being able to teach my folks how to SSH and run it manually everytime they want to watch the iPlayer lol!!

Thanks for your help.


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Clarity72 - 2015-08-15

I'm using Aeon Nox Skin and i have pb with the wall view :

Image

There is a way to fix that?


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - dpandkp - 2015-08-16

(2015-08-15, 16:15)Clarity72 Wrote: I'm using Aeon Nox Skin and i have pb with the wall view :

Image

There is a way to fix that?

Looks like you are using boxart that isn't the right width x height as the container it is going in. This was one of my main frustrations with Aeon Nox with all the different boxart sizes for various game systems. Because of this, I'm in the process of writing views in Aeon Nox / Advanced Launcher specifically for each system so that the boxart size exactly matches. If you have the time to do so, I highly recommend that approach, otherwise you'll be stuck doing something quirky to get boxart into those containers.

Here's an example of one of my custom views. This one is for PSP sized artwork images with a size of 217x350. If I were to try and re-use this view for say, SNES games, the artwork would look wonky since the image size for those games is 275x200. Hence why each system requires its own view in my opinion.

Good luck.

Image


Thanks,
D


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - dpandkp - 2015-08-16

Quick question. I'd like to write a small .net app to make it easier to add launchers. Does anyone know what importance the ID of the launcher plays in the grand scheme of things? Does the ID just need to be a random string of 32 characters?

For example, this is one of the ID's assigned to a launcher created through the Kodi UI:

Code:
<id>8ada82daf22979acf0bea3305d470faa</id>


Thanks for the help,
D


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Zpectre87 - 2015-08-16

(2015-08-03, 00:48)2nzy Wrote: is there a way of getting advanced launcher to run properly?
project 64 for example doesnt load the game and run the prog
neither do iso's with their respective emulators
there's also no exit function on advanced launcher or these games
so it looks nice to browse,choose a game but you cannot exit it
and if you kill the prog kodi's display is fucked up when you go back to it
hyperspin for example is a lot easier and better to run programs,advanced launcher is hardly advanced
amateur launcher doesnt sound as good tho! :p

If you don't know how to set it up, maybe it's best to avoid posting instead of throwing insults at the creator?


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - UsefulG - 2015-08-16

I have some simple Aeon Nox views for Advanced Launcher, it is based on Mike Silvo's mod but will work in vanilla Aeon Nox.

234477 (thread)


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - brendansound - 2015-08-16

(2015-08-16, 09:30)ldavet Wrote:
(2015-08-03, 00:48)2nzy Wrote: is there a way of getting advanced launcher to run properly?
project 64 for example doesnt load the game and run the prog
neither do iso's with their respective emulators
there's also no exit function on advanced launcher or these games
so it looks nice to browse,choose a game but you cannot exit it
and if you kill the prog kodi's display is fucked up when you go back to it
hyperspin for example is a lot easier and better to run programs,advanced launcher is hardly advanced
amateur launcher doesnt sound as good tho! :p

If you don't know how to set it up, maybe it's best to avoid posting instead of throwing insults at the creator?

+1 Sounds like you have not set up the arguments


RE: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Clarity72 - 2015-08-17

(2015-08-16, 01:10)dpandkp Wrote:
(2015-08-15, 16:15)Clarity72 Wrote: I'm using Aeon Nox Skin and i have pb with the wall view :

Image

There is a way to fix that?

Looks like you are using boxart that isn't the right width x height as the container it is going in. This was one of my main frustrations with Aeon Nox with all the different boxart sizes for various game systems. Because of this, I'm in the process of writing views in Aeon Nox / Advanced Launcher specifically for each system so that the boxart size exactly matches. If you have the time to do so, I highly recommend that approach, otherwise you'll be stuck doing something quirky to get boxart into those containers.

Here's an example of one of my custom views. This one is for PSP sized artwork images with a size of 217x350. If I were to try and re-use this view for say, SNES games, the artwork would look wonky since the image size for those games is 275x200. Hence why each system requires its own view in my opinion.

Good luck.

Image


Thanks,
D

How you edit new view for the skin?
Is new xml files view to create?