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- Robert de Clair - 2010-11-24

@timdog82001 im using snes9x

@Angelscry

romname
Code:
pokemon edicion zafiro espańol spanish.zip
makes script error
so it could be kind of problem with spanish (may other too) signs

request of funcionality:
possibility of permanent remove rom from hard disc.
before it could be with 2 questions like are you really sure to remove PERMANENTLY this file from your storage. but it should help peoples who have 5k titles for atari and many of them just are crap. so i can run something, and if i dont like it i can remove it from my collection permanantly without exiting from xbmc/ala

Pokémon - Leaf Green v1.1.zip makes script error too

afair some versions before there are no problem with this (or error was verbose and doesnt breaks the adding process) because i was adding my gba collection in earliest versions


- Pinhead - 2010-11-24

About AL scraping MAME games, since it's common for them to have file names very dissimilar to the actual game name, would it be possible for AL to find out which game goes with which conventional file name? As of now, adding roms of console games is no problem, but scraping MAME games is a very different story. I don't know much about scripting, but a MAME DAT file like the one downloadable from http://www.logiqx.com/Dats/MAMEBeta/ might be enough to let AL look up the filename of the *.zip it is trying to get info for, and match it against an entry in the dat file, and from there get the full game name it should search with?

I'll add an example:
I have a rom for DoDonPachi, which MAME expects to be named ddonpach.zip. When AL adds this file to the ROM database, it will search for a game named 'ddonpach', which will not return a match from Allgames. However, should AL search for 'ddonpach' in the MAME DAT-file i mentioned, it will find an entry, and should from that find out that the full game name is 'DoDonPachi'. It could take this full game name and use this for searching instead.

Also, Would it be possible for someone to come up with a simple way to adding a "media info"-like view mode to Confluence? It would be a shame if AL didn't play well with the standard XBMC skin, no?

@timdog82001 I'm using ZSNES without a hitch, myself.


- Angelscry - 2010-11-24

kamikaze7100 Wrote:How do you set up the Dolphin emu?
I do not have setup this one yet. It is just an empty launcher. Sorry. Blush


- Angelscry - 2010-11-24

timdog82001 Wrote:For those of you that are windows users launching emulators, what SNES emulator do you use? I've been trying to get zsnes to work, but for some reason, whenever it's launched by xbmc, something wierd happens to the resolution and it gets set too high. I can't even access the settings to fix it (they're somewhere offscreen), i have to delete the config file. When launched normally this doesn't happen...
Ok, this is the argument I use actually with zsnes :
Code:
-m -s -v 22
-v 22 is refering to the video mode that will be used by the emulator for display. All the video modes are into the zsnesl.cfg config file :
Code:
;  ----
; -- Video --
;  ----

; Video Mode [0..22]
;   0 = 256x224      R WIN     1 = 256x224      R FULL
;   2 = 512x448     DR WIN     3 = 512x448     DR FULL
;   4 = 640x480     DR FULL
;   5 = 256x224    O R WIN     6 = 512x448    ODR WIN
;   7 = 640x480    ODS FULL    8 = 640x480    ODS WIN
;   9 = 640x560    ODR WIN    10 = 768x672    ODR WIN
;  11 = 800x600    ODS FULL   12 = 800x600    ODS WIN
;  13 = 896x784    ODR WIN    14 = 1024x768   ODS FULL
;  15 = 1024x768   ODS WIN    16 = 1024x896   ODR WIN
;  17 = 1280x960   ODS FULL   18 = 1280x1024  ODS FULL
;  19 = 1600x1200  ODS FULL   20 = VARIABLE   ODR WIN
;  21 = VARIABLE   ODS WIN    22 = CUSTOM     OD  FULL
; You need to select the custom video mode and modify CustomResX/Y to properly
; use custom res support.
cvidmode=22
; Last windowed & fullscreen modes (used when alt-tabbing)
PrevWinMode=15
PrevFSMode=22

; Custom Resolution X and Y for Custom Video Modes [256x224..2048x1536]
CustomResX=1920
CustomResY=1080
In my case, my resolution screen was 1920x1080 and not listed into the "standard" video modes. So I have use the custom one : 22 and manually indicated my resolution with CustomResX and CustomResY values. Then I have indicated that I wanted this resolution for fullscreen mode : PrevFSMode=22 and cvidmode=22. I also indicate it in the command line -v 22.

There is generaly two way to configure and emulator : command line or manually editing the config file. The last method offer most of the time more possibilities (like keys redefinitions) than the simple command line.


- Angelscry - 2010-11-24

Robert de Clair Wrote:
Code:
pokemon edicion zafiro espańol spanish.zip
makes script error
so it could be kind of problem with spanish (may other too) signs

request of funcionality:
possibility of permanent remove rom from hard disc.
before it could be with 2 questions like are you really sure to remove PERMANENTLY this file from your storage. but it should help peoples who have 5k titles for atari and many of them just are crap. so i can run something, and if i dont like it i can remove it from my collection permanantly without exiting from xbmc/ala

Pokémon - Leaf Green v1.1.zip makes script error too

afair some versions before there are no problem with this (or error was verbose and doesnt breaks the adding process) because i was adding my gba collection in earliest versions
Please, could you confirm me that you have those errors only for romfiles that have accentuated characters? If so, if you rename those romfiles without those accentuated characters is it working or not. I ask you this because like other roms sets, GBA romfiles have "standard" filenames. See the list here. And generaly standard filenames do not have accentuated characters.

Standard name for pokemon edicion zafiro espańol spanish.zip is 1109 - Pokemon - Edicion Zafiro.zip

Standard name for Pokémon - Leaf Green v1.1.zip is 1691 - Pokemon - Leaf Green Version.zip

If you use the standard filenames do you still have the error or not?


- Angelscry - 2010-11-24

Pinhead Wrote:About AL scraping MAME games, since it's common for them to have file names very dissimilar to the actual game name, would it be possible for AL to find out which game goes with which conventional file name? As of now, adding roms of console games is no problem, but scraping MAME games is a very different story. I don't know much about scripting, but a MAME DAT file like the one downloadable from http://www.logiqx.com/Dats/MAMEBeta/ might be enough to let AL look up the filename of the *.zip it is trying to get info for, and match it against an entry in the dat file, and from there get the full game name it should search with?
Yes I know this problem with MAME roms. It will be on my plan list. The difficulty is to have an updated MAME DAT file which is of the same version than your MAME software. I will think about it. But, honestly, actually. I have so many things to do on the advanced launcher prior to work on this specificity of the MAME roms.

Pinhead Wrote:Also, Would it be possible for someone to come up with a simple way to adding a "media info"-like view mode to Confluence? It would be a shame if AL didn't play well with the standard XBMC skin, no?
I think will be better to ask this to Confluence skin maintainers.


- timdog82001 - 2010-11-24

Angelscry Wrote:Ok, this is the argument I use actually with zsnes :
Code:
-m -s -v 22
-v 22 is refering to the video mode that will be used by the emulator for display. All the video modes are into the zsnesl.cfg config file :
Code:
;  ----
; -- Video --
;  ----

; Video Mode [0..22]
;   0 = 256x224      R WIN     1 = 256x224      R FULL
;   2 = 512x448     DR WIN     3 = 512x448     DR FULL
;   4 = 640x480     DR FULL
;   5 = 256x224    O R WIN     6 = 512x448    ODR WIN
;   7 = 640x480    ODS FULL    8 = 640x480    ODS WIN
;   9 = 640x560    ODR WIN    10 = 768x672    ODR WIN
;  11 = 800x600    ODS FULL   12 = 800x600    ODS WIN
;  13 = 896x784    ODR WIN    14 = 1024x768   ODS FULL
;  15 = 1024x768   ODS WIN    16 = 1024x896   ODR WIN
;  17 = 1280x960   ODS FULL   18 = 1280x1024  ODS FULL
;  19 = 1600x1200  ODS FULL   20 = VARIABLE   ODR WIN
;  21 = VARIABLE   ODS WIN    22 = CUSTOM     OD  FULL
; You need to select the custom video mode and modify CustomResX/Y to properly
; use custom res support.
cvidmode=22
; Last windowed & fullscreen modes (used when alt-tabbing)
PrevWinMode=15
PrevFSMode=22

; Custom Resolution X and Y for Custom Video Modes [256x224..2048x1536]
CustomResX=1920
CustomResY=1080
In my case, my resolution screen was 1920x1080 and not listed into the "standard" video modes. So I have use the custom one : 22 and manually indicated my resolution with CustomResX and CustomResY values. Then I have indicated that I wanted this resolution for fullscreen mode : PrevFSMode=22 and cvidmode=22. I also indicate it in the command line -v 22.

There is generaly two way to configure and emulator : command line or manually editing the config file. The last method offer most of the time more possibilities (like keys redefinitions) than the simple command line.

Thanks for the suggestion, but unfortunately that's exactly what it's already set to, except with a different resolution specified under CustomRexX and CustomResY. I have it set to 680x480....My actual resolution is actually much higher than this, so I'm not really sure why it's a problem. I have tried setting it to exactly my resolution 1280x768, but this also made no difference. I also tried removing all the arguments, just to see if it changed anything, but no - still the same problem.

P.S. What version of zsnes are you using? My config file looks a bit different. I was thinking maybe I could try the same version you're using and see if that changed anything..


- jpreville - 2010-11-24

Hey Timdog...

here's what i use. But i'm running on Ubuntu 64

zsnes -ad sdl -v 7 -m -s

i had issues with going higher on the -v parameter. also. i'm not sure if windows version has the -ad switch so you might leave it out...

hope its helps

john


- jpreville - 2010-11-24

Hey AngelsCry,

maybe for mame. if you do a mame -listfull>mamelist.txt. maybe u could use it for a cross reference table? it puts the filename without zip extention . but it also puts the games full name in a description field.

Just a thought.. not much a python programmer..

John


- timdog82001 - 2010-11-24

jpreville Wrote:Hey Timdog...

here's what i use. But i'm running on Ubuntu 64

zsnes -ad sdl -v 7 -m -s

i had issues with going higher on the -v parameter. also. i'm not sure if windows version has the -ad switch so you might leave it out...

hope its helps

john

Nope, no differences with any of those settings Sad Thanks, though.


- Angelscry - 2010-11-24

jpreville Wrote:maybe for mame. if you do a mame -listfull>mamelist.txt. maybe u could use it for a cross reference table? it puts the filename without zip extention . but it also puts the games full name in a description field.
After your last post I have also search on my own. There is some command lines arguments that could be usefull (like -romident). I have to make some tests. I think it will not be difficult to code this into python. But I have to check if it could works for the different operating systems (under windows, linux, mac, etc...) and with the differents version of mame (mame, sdlmame, etc...). May be more difficult.

Unfortunately it will not be actually my priority. My actual TODO list is :
  • fix bugs, fix bug, fix bugs
  • fix my Alsaka.Revisited.MOD (problem with music wall view)
  • add mobygames scraper (gamedata, thumbs, fanarts)
  • add manual scrap option for launchers
  • add automatic scrap option for launchers and roms



- jpreville - 2010-11-24

@Angelscry.... No Biggie.. Just throwing ideas...

@TimDog

Does it work outside of XBMC? maybe get it working the way you want it outside of XBMC. Then try it from the launcher. Only thing i would think you would need to change in the zsnes.cfg files.. is nogui to 1. Then put it into the launcher without any parameters... and see what happens..


- Angelscry - 2010-11-24

timdog82001 Wrote:P.S. What version of zsnes are you using? My config file looks a bit different. I was thinking maybe I could try the same version you're using and see if that changed anything..
I'm using the 1.51-7 version under linux (Archlinux)


- jpreville - 2010-11-24

@TimDog

this might help also http://zsnes-docs.sourceforge.net/html/advanced.htm

there's are specific switches that are on windows that are not on linux and visa versa..
it shows you what ones are for windows only.


- timdog82001 - 2010-11-24

jpreville Wrote:@Angelscry.... No Biggie.. Just throwing ideas...

@TimDog

Does it work outside of XBMC? maybe get it working the way you want it outside of XBMC. Then try it from the launcher. Only thing i would think you would need to change in the zsnes.cfg files.. is nogui to 1. Then put it into the launcher without any parameters... and see what happens..

Well, thats just the thing. It works perfectly outside of xbmc when launched normally, by double clicking the executable file. It's only when launched from within xbmc that it goes crazy with the resolution.

Angelscry Wrote:I'm using the 1.51-7 version under linux (Archlinux)

Same version I'm using (except on Windows). They must just layout the config file slightly differently for linux.

EDIT: Tried the "nogui" option in the cfg file that you mentioned, fpreville, and it still does the same thing. Really, that's what the -m argument is for anyway so no surprise there