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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version

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+---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724)

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- BrotherMagneto - 2011-01-25

Open question to anyone who's used Project64 with ALA - does it work well right 'out of the box,' or are there any plugins I should consider adding? It looks like there's plugins for improved textures for example, but I'd rather just emulate the games as I played them on the system, not with a bunch of upjumped graphics. However if those plugins help with performance I'd want to install them.

Any help is appreciated!


- bl4ck - 2011-01-26

Welcome
Is the plug-in that properly takes time data from the maws?
I ask because I do not download album art or descriptions.


Somme Screens of my Media - Thrasher666 - 2011-01-26

Angelscry Wrote:Yes, of course. Feel free to share here, with all people, anything related to the Advancer Launcher. It could generate, ideas, suggestions, question, etc... Nod

Here you are...

Image


Image

a few Style Addons from the Advanced launcher mod for Confluence...
hope for a Genre sort function to get the zzz...away from my Konsoles

The Biggest part for the most i think is to get their media in a structure. A few Programms and tools, addons helb but a big part is still on yourself.

Thanks for the awesome work

Cheers from Germany


- BrotherMagneto - 2011-01-26

Angelscry Wrote:I hope it will be what you are expecting.... Wink
I think this method is better than using .bat file. Thankv you to make me discover it !!!!

The one thing you can do with a .bat file is get DOSBox to mount drives and change settings if needed in different ways for different games - for example Under a Killing Moon requires some batch-file-fu as you need to mount four (!) CD drives to play the game without switching 'discs.' It's not going to be all that common but it does help for some of the harder-to-configure games as well.


- htpc guy - 2011-01-26

I have been having sound issues with medenfen and zsnes. The sound works but it sounds terrible. I saw in this post that one user suggested pausing Pulseaudio while playing the roms. Another user commented suggesting removing it completely if it the machine is dedicated to XBMC. I would just like to confirm this. If I were to uninstall pulseaudio would it cause any other sound issues with my movies.

I currently have a nice setup where I can have dual output through hdmi and optical out (using a custom asound.conf file). I would just like to get some additional input before uninstalling stuff that came with the distro.


- fr500 - 2011-01-26

Yes that's more of an OS/distro problem than this. As far as I remember you can use pasuspend to stop pulseaudio, you would then have to configure your emulator to use alsa directly.

My best guess is you can find detailed info on ubuntuforums


- srsobieraj - 2011-01-26

BrotherMagneto Wrote:Open question to anyone who's used Project64 with ALA - does it work well right 'out of the box,' or are there any plugins I should consider adding? It looks like there's plugins for improved textures for example, but I'd rather just emulate the games as I played them on the system, not with a bunch of upjumped graphics. However if those plugins help with performance I'd want to install them.

Any help is appreciated!

If you're looking to "Just play N64 games" then I suggest 1964 v1.1 with the "Glide Napalm WX" video plugin. For ALA, this is the easiest to use *free* option for emulation of N64. It beats PJ64v1.6 hands down every time. You'll probably want to steal NRage's Input plugin from PJ64v1.6 though as it's superior in many regards (such as including a dead-zone for analog controllers).

Glide Napalm has the best native support for N64 games outside of Jabo's 1.7 plugin (which only works with the paid version of PJ64). It even supports enhanced textures, although using them isn't necessary. Get it here: http://glide64.emuxhaven.net/files/Glide64_NapalmWX_R1.1.zip

Full details on 1964 are on the wiki, and it works great. Full 1920x1080 emulation is a hog and bogs my intel i3 dualcore down quite a bit, but running on anything greater than 640x480 (which is native N64 resolution) is a bit overkill (unless you're using HD textures).

If you've already shelled out the bucks for PJ64v1.7, then I can't help, as I wasn't able to get it running (yet). Sorry.


- TheHazel3yes - 2011-01-26

To quote myself:
Quote:I could try adding the quotes to the rom filenames so I can still use spaces.
That did the trick. I removed the quotes around %rom% and put them to the rom's exe paths and everything's working as it is supposed to be. Wink Thanks again!


Ran into an issue =/ - mw90 - 2011-01-26

not sure if this has been covered but here goes.... so i setup a SNES emulator too and the games launch when i double click them in windows explorer but when i select them in XBMC the emulator launches but the game doesnt launch..... why is that?? also happens with PJ64 emulator PLEASE let me know how to make this work thanks


- Angelscry - 2011-01-26

fr500 Wrote:Hey angelscry, could I ask for one favor, could you list the attributes you expose to XBMC on the listitems?

I know a few like

ListItem.label
ListItem.genre
ListItem.studio
ListItem.plot

Are there anymore for fanart paths, etc?
Here is the actual list :
  • Title : ListItem.label and ListItem.name
  • Thumb : ListItem.thumbnailImage
  • Fanart : ListItem.fanart_image
  • Plot : ListItem.plot
  • Genre : ListItem.genre
  • Release : ListItem.premiered
  • Studio : ListItem.studio
  • Game platform : ListItem.writer



- Angelscry - 2011-01-26

bl4ck Wrote:Welcome
Is the plug-in that properly takes time data from the maws?
I ask because I do not download album art or descriptions.
You need first to go into the add-on settings menu and select the right MameWorld scrapers for data, thumbs and fanarts. Then you will need to activate those 3 scrapers using the automatic option (or semi-automatic option for thumbs and fanarts). Then you will be able to automatically import images and description


- Angelscry - 2011-01-26

BrotherMagneto Wrote:The one thing you can do with a .bat file is get DOSBox to mount drives and change settings if needed in different ways for different games - for example Under a Killing Moon requires some batch-file-fu as you need to mount four (!) CD drives to play the game without switching 'discs.' It's not going to be all that common but it does help for some of the harder-to-configure games as well.
I'm not sure, but I think you can add all the .bat command lines at the end of the conf file, and so only use this last one. http://www.glennsguides.com/2007/07/classic-video-games-on-xp-under-killing.html


- Angelscry - 2011-01-26

TheHazel3yes Wrote:To quote myself:

That did the trick. I removed the quotes around %rom% and put them to the rom's exe paths and everything's working as it is supposed to be. Wink Thanks again!
Laugh Great !!!


- Angelscry - 2011-01-26

mw90 Wrote:not sure if this has been covered but here goes.... so i setup a SNES emulator too and the games launch when i double click them in windows explorer but when i select them in XBMC the emulator launches but the game doesnt launch..... why is that?? also happens with PJ64 emulator PLEASE let me know how to make this work thanks

SNES emulators : http://www.gwenael.org/xbmc/index.php?title=ZSNES#Windows
PJ64 : http://www.gwenael.org/xbmc/index.php?title=Project64#Windows


- ECEC - 2011-01-26

Not really a bug per se, but I find that if you have music running while launching an emulator (specifically Dolphin or PJ64) it'll mess up the sound on the emulator. Dolphin will sometimes crash as well.