[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
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- fr500 - 2011-01-28 It's cool like that yes I didn't mean thumb, extra fanart FTW. My question was more like if it's tied to <fanart></fanart> or <fanartpath></fanartpath> - Robert de Clair - 2011-01-28 Polish r309 http://www.mediafire.com/?w9jjjkdji37q1pu I love this plugin - Angelscry - 2011-01-28 Robert de Clair Wrote:Polish r309Thank you very much. You update will be into the next release. - Angelscry - 2011-01-28 fr500 Wrote:It's cool like that yes I didn't mean thumb, extra fanart FTW. My question was more like if it's tied toActually, for launchers the extra fanart path is equal to the <fanartpath></fanartpath> tag. For roms the extra fanart path is linked to the <fanart></fanart> tag (same path but without the filename). Honestly I did not know what will be the best tag to use to link the extra fanarts (what why I have indicated that I need skinners feedback into the change log). <fanartpath></fanartpath> seems to be the first option that come in mind. But if you decide to change and use fanarts images that are not into this default directory... did the extra fanarts path will still linked to <fanartpath></fanartpath> or will be updated with the new <fanart></fanart> value? Any idea what will be the best ? - ingeon - 2011-01-28 srsobieraj Wrote:I'm not sure I understand. Do you want to edit individually or do you want to use a scraper? 1. Couldn`t find this on the Wiki Thanks for all the changes so far ps. my thumbs and fanarts still give error, thumbs/fanart Also there is the option "import during scan" How do you start the scan ? for none/auto/semi-auto Also how does one install the advanced.launcher.console.icons.pack.zip ? Also 1. edit: Tried v1.0.4 and still almost same error thumbs/fanart While scraping the fanart/thumb, it brings up the image, I select, then in the fanart/thumb folder it then creates a file game* (no extension), an empty file named after the game, and obviously fails to download while displaying " error Script failed! :addon.py" Solution Mame Roms not found - Thrasher666 - 2011-01-28 timdog82001 Wrote:I recently updated advanced launcher and deleted and redid all my emulator entries in order to scan in the artwork....but some of the emulators that previously worked with the default arguments provided by advanced launcher froma previous version now no longer work with the arguments provided from the newest version of ALA. I finally found in MameUI the "Directory" Section for the roms. MAMEUI, found the game and could play but it couldnĀ“t start with advanced launcher because of a different Filename, check this if you got this problem. - fr500 - 2011-01-28 Angelscry Wrote:Actually, for launchers the extra fanart path is equal to the <fanartpath></fanartpath> tag. For roms the extra fanart path is linked to the <fanart></fanart> tag (same path but without the filename). I'd say fanartpath but guess the other skinners should post their opinions on this issue too - KiSUAN - 2011-01-29 Spanish Translation Update Spanish String.xml - Angelscry - 2011-01-29 KiSUAN Wrote:Spanish Translation Update Spanish String.xmlThank you. It will be added in the next version. - Angelscry - 2011-01-29 fr500 Wrote:I'd say fanartpath but guess the other skinners should post their opinions on this issue tooI think that using the fanart tag of an item to define the extrafanart path is less restrictive than using the fanartpath tag of the launcher. If all your fanarts images are into the fanartpath it will be exactly the same. But if your fanarts images are into different directories, your extrafanarts images will also have to possibility to be into different directories and not defined by the fanartpath of the launcher. - KiSUAN - 2011-01-29 Angelscry Wrote:I think that using the fanart tag of an item to define the extrafanart path is less restrictive than using the fanartpath tag of the launcher.I must ask because I feel I'm missing something, how you get the path for fanart? Because the only thing I can fetch is the complete "path + image name" with Listitem.Property(Fanart_Image). Listitem.Path gives me the plugin path. So I feel something is missing/wrong here. - Angelscry - 2011-01-30 KiSUAN Wrote:Listitem.Path gives me the plugin path. So I feel something is missing/wrong here.Ok... I have just checked. Seems that for programs the Listitem.Path gives always the plugin path. What ever I assign, the returned value by XBMC is always the plugin path. - Angelscry - 2011-01-30 Ok... I think I understand the problem. When using XBMC with movies the Listem.path is related to the path of the movie files. When using XBMC with music the Listem.path is related to the path of the audio files. For the same reasons, when using XBMC with programs the Listem.path is related to the path of the add-on files (and not to the path of the file focused by the add-on.). I think that's why the Listem.path return the add-on path. It makes sense. What I can do is to replace the Listem.path by the Listem.trailer for next version. It is not really consistent with the rest of the XBMC path and skin management... but I do not think I can do better actually. - KiSUAN - 2011-01-30 Listitem.trailer is fine with me. - butchabay - 2011-01-30 We've done an option to choose where all the game stuff can be customized by the user in Cirrus Extended. The code for fanart image and extrafanart is in myprograms.xml the trailer and thumbs are in the respective view file. |