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Hi. Is there a way to force cover art and art assets to fit in the frames? As it is now the covers for SNES and NES get clipped. Should the art be specific size or resolution?
Also. How can I use transparent boxfronts ( like the 3D box art ). I get dark grey color where it should be transparent.
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budtz
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It works great the fix for multiple instances. its amazing. thx
Maybe a way down the road to disable the error text it makes if u try and open more instances of the emulator, so the user isnt pulled out of the game for the error msg.
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2017-04-02, 14:50
(This post was last modified: 2017-04-02, 15:02 by atsumori.)
Hi Wintermute,
Thanks for all your work on this plugin. I've finally had a chance to properly test it out so I thought I'd send some feedback/stuff I saw and hopefully it helps you with development.
General/Interface
1) I didn't see an option to scrape for all metadata and/or all images for a rom (or all ROMS in a launcher if I'm getting greedy). This means each attribute (cover, box art, etc.) needs to be scraped one at a time.
2) When scraping for a single item, you're brought back to the Rom list after every search, meaning that for every image or data value you import you need to submenu>edit rom>Edit Assets Artwork > Edit. It would be far more user friendly to return back to whatever menu was open before scraping and, as mentioned in 1) be able to search for all data/images at one time.
3) Panasonic 3DO isn't available as a platform yet
4) There's no way to use Gamefaqs to search for boxfronts or fanart. If this is because Gamefaqs doesn't let you search by type (title, logo, fanart etc.) it might be usefull to have AEL search all items and allow the user to chose which to use.
5) AEL does not support Google searching for things like boxart or, and more usefully, screenshots. Maybe I'm the only person particular about my shots but I usually spend a while looking for a good shot so the Google option in AL a godsend. Maybe the settings could include a preferred scraping provider for each data/image attribute so that they don't need to be limited from the per-item import menus.
I also couldn't seem to get most of the online scrapers to get data. I found one that worked for fanart but I didn't find any box art no matter what scraper I used
Importing
6) When importing a database from Advanced Launcher, all AL-based launchers show "No Roms" instead of the proper ROM count at the top level.
7) All roms imported from Advanced Launcher copy their rom covers image over to the AEL Title attribute instead of boxfront/cabinet which is the more common usage (at least, as far as I know). It also means that roms imported from AL do not have any cover artwork shown (at least in Rapier Skin)
8) When importing roms from a folder with nfo files for each rom included in the same folder as the roms, AEL does not import the nfo metadata even when AEL is set to import metadata from nfos/locally
Multidisk Support
9) Multidisk support does not seem to support assigning arbitrary file names to the sub discs (Ex: "Metal Gear Solid (Disc 2) (VR Missions)). If the file names differ between discs 1 and the other discs, the other discs won't be added to the set.
10) Multidisk games show the full file name in the ("Game (Disc 1).iso) in the mutlidisc selection menu. This brakes with how most other things are shown in Kodi (which tries to hide file/filesystem directory names and show proper titles instead). I imagine AEL is set this way to allow users to identify which of the multidisc games they want to play, but this could be handled more elegantly by filtering the display names in the multidisc sub menu. For example(and this will also deal with 9 above), if you a) allowed users to enter arbitrary data after the (Disc X) identifier (maybe in parenthesis or some other limiter), you could then b) only display the portion of the file names that are different in the multidisc submenu. For example:
"Metal Gear Solid (USA) [!](Disc 1) (Main Disc).cue"
"Metal Gear Solid (USA) [!](Disc 2) (VR Missions).cue"
would become
"Main Disc"
"VR Missions"
Discs that don't have an explicit name would be automatically assigned a name based on position (Ex: "Disc 2")
In my head, the file name would be broken down into
1) File name stub ("Metal Gear Solid (USA) [!]")
2) Disc indicator ("(Disc X)")
3) Arbitrary disc label ignored during initial scraping ("(VR Missions)"
11) Finally, and I know I've mentioned this before, but it would be really nice if in addition to Tosec naming, that AEL supported AL-style "-cd1." multidisc naming (either as a setting toggle or in addition to TOSEC). Having AEL and AL use different naming conventions means that it's not an easy jump to try AEL as the second we change the file names to AEL (Tosec) format the old AL database becomes out of date. I imaging there are a lot of AL users looking to jump to AEL but aren't ready to give up on their old installs yet.
Anywho, thanks again for all your work on this and let me know if there's anything I can help you test. I don't have a ton of time but I'll do whatever I can to help
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budtz
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2017-04-02, 16:51
(This post was last modified: 2017-04-02, 16:57 by budtz.)
hmm message is disabled but it still minimises the emulator if I press more than once on a file. So same behaviour as before with this version but without the message.
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budtz
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2017-04-02, 17:24
(This post was last modified: 2017-04-02, 17:25 by budtz.)
Yes it best with the messege. Still its better with this new functionality as there are no craches now when it happens