2011-06-21, 00:41
Hello there,
recently (week or so, in build from 12.6 it works fine) i'm noticing misplaced controls which appear for short period of time during specific transitions between windows/dialogs.
Picture above is part of progress dialog in Alaska Revisited but same happen for now playing dialog too. I briefly tried another skins and in some (Elipsis, Aeon Nox, The Carmichael) there was similar problems (on different places), in others i found nothing.
It looks like (at least to me ) that some controls from dialog are rendered on absolute coordinates (not relative to their parent) during dialog init and then disappear/move to correct possition. By sequential elimination i found that it's somehow related to dialog's WindowOpen animation because all these dialogs have one and when i comment it out then problem disappear (set time to 0 doesn't help).
Maybe i'm way off, but from my point of view there is something wrong. Is this known bug/problem?
recently (week or so, in build from 12.6 it works fine) i'm noticing misplaced controls which appear for short period of time during specific transitions between windows/dialogs.
Picture above is part of progress dialog in Alaska Revisited but same happen for now playing dialog too. I briefly tried another skins and in some (Elipsis, Aeon Nox, The Carmichael) there was similar problems (on different places), in others i found nothing.
It looks like (at least to me ) that some controls from dialog are rendered on absolute coordinates (not relative to their parent) during dialog init and then disappear/move to correct possition. By sequential elimination i found that it's somehow related to dialog's WindowOpen animation because all these dialogs have one and when i comment it out then problem disappear (set time to 0 doesn't help).
Maybe i'm way off, but from my point of view there is something wrong. Is this known bug/problem?