Any Chance Of XBMC On This New PC On A USB-Stick?
#1
Image

SPECS:
Specifications

Quad Core ARM® Mali™-400MP Graphics Processing Unit
– Quad-core ARM Mali-400MP 720p / 1080p OpenGL ES v2.0
– 30M Polygons, 1.2 GPixels / s
ARM® Cortex™[email protected]
– NEON extensions
– TrustZone extensions
Connectivity
Wifi 802.11 b/g/n
Bluetooth 2.1 + EDR
Memory
1GB DRAM
Up to 64GB memory local storage (microSD)
Software
– Android
– Ubuntu
– Virtualization client for Windows, Linux, Mac, embedded

Video / Audio / Media Support
– 480p/720p/1080p decode of MPEG4-SP/H.263/H.264 AVC/MPEG-2/VC1
– MP3, AAC, AAC+, Real Audio
– JPG, GIF, BMP, PNG
– Additional video, audio and image formats can be supported through 3rd party codecs
Connectors
– USB 2.0 male form factor for power and connection to devices that supports USB mass storage
– HDMI 2.1 with audio for connection to devices that does not support USB mass storage




http://www.fxitech.com/products/


http://www.theverge.com/2011/11/17/25700...-candy-usb

http://www.youtube.com/watch?v=0PiJeiaMq3E

http://www.youtube.com/watch?v=XsMNbGZOYvk
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#2
Porting XBMC to Android will be a challenge because Android apps are generally written in Java and XBMC is written in C++. The only reasonable route would be to compile XBMC as a native app, but that probably means you need a different build of XBMC for every device you want to run it on.

XBMC is far more likely to appear on the Raspberry Pi.

JR
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#3
The first link says it will run Ubuntu. :confused2:
Have I missed somefink?
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#4
trogggy Wrote:The first link says it will run Ubuntu. :confused2:
Have I missed somefink?

Oops, I didn't see that on the first link, and the second link describes it as an Android device. If it will run Linux, whether XBMC can be ported to it depends on the video hardware.

JR
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#5
Either way it looks like there'll be cheap-as-chips stuff like this or the raspberry pi available in the near future that will do it, which I find just amazing.
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#6
Star 
From first link:

Quote:Quad Core ARM® Mali™-400MP Graphics Processing Unit
– Quad-core ARM Mali-400MP 720p / 1080p OpenGL ES v2.0
– 30M Polygons, 1.2 GPixels / s
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#7
jhsrennie Wrote:Oops, I didn't see that on the first link, and the second link describes it as an Android device. If it will run Linux, whether XBMC can be ported to it depends on the video hardware.

Here's some details on the internals of the SoC:
http://www.samsung.com/global/business/s...mly_id=229

From the above link:
Multi-format Video Hardware Codec: 1080p 30fps (capable of decoding and encoding MPEG-4/H.263/H.264) and 1080p 30fps (capable of decoding MPEG-2/VC1)


--
Thomas
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#8
A chance? You bet! I'm not a developer, but I can tell you that the devs are very interested in expanding XBMC on ARM for just this kind of reason. Even if it doesn't come out as an official build from Team-XBMC, it will be easier for others to get a build working thanks to the growing ARM support from within the codebase.

For example, GeeXboX got XBMC running on a Pandaboard and some others, I believe. Before iOS/ATV2, XBMC was running on a Beagleboard as a proof of concept (and the birth of XBMC ARM support).
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Any Chance Of XBMC On This New PC On A USB-Stick?0