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ralob
Senior Member
Posts: 229
The devs frequently cull unused code, especially leftovers from the XBox days of XBMC. I know they dislike bloat and try hard to keep only what is necessary in the core (as evidenced by the switch to the current add-on based system).
I don't know if this thread should be here or the general forum, but I will say that it is a very interesting article that showcases just how active the LO devs have been over the past year+.
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queeup
Posting Freak
Posts: 823
I know they are doing time to time. Main point is they can use some script for find unused things.
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davilla
Retired-Team-XBMC Developer
Posts: 11,582
Such automated scripts generally fail on multi-platform project. For example, run such script under OSX and all X11 gets flagged as well as OpenGLES code. Generally it's a waste of time and those close to the code know better than a blind script.