Removing unused code in XBMC
#1
I read article about it and I guess doing good for XBMC also.
http://people.gnome.org/~michael/blog/20...nused.html
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#2
The devs frequently cull unused code, especially leftovers from the XBox days of XBMC. I know they dislike bloat and try hard to keep only what is necessary in the core (as evidenced by the switch to the current add-on based system).

I don't know if this thread should be here or the general forum, but I will say that it is a very interesting article that showcases just how active the LO devs have been over the past year+.
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#3
like this : 617 (PR)
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#4
I know they are doing time to time. Main point is they can use some script for find unused things.
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#5
Such automated scripts generally fail on multi-platform project. For example, run such script under OSX and all X11 gets flagged as well as OpenGLES code. Generally it's a waste of time and those close to the code know better than a blind script.
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#6
Ok I get it. Just want to help Smile I think better help with my add-on's Big Grin
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Removing unused code in XBMC0