Poll: Would you like Quartz to go 1080?
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Yes, please!
79.41%
No, there are no benefits on ATV2 Sad
20.59%
Total
34 vote(s)
100%
* You voted for this item.

1080 vs 720
#1
What do you think about Quartz going full HD (1080)?
My skins:

Amber
Quartz

#2
I voted no as I have both an atv2 and a 720p TV, so its worthless for me on two accounts. Obviously I intend to upgrade one day so it would be nice then. I would onlly hope if you do go full HD, there is still a lower version available.
#3
For me it isn't necessary atm. My HTPC is used in combination with a Sony 720p TV.
But if i upgrade, it would be nice to have.
I agree with westcoastbias, if we... We need to have both 720 and 1080.

I am curious to see what resolution is used most by the Quartz users. Big Grin
Nvidia Shield 2019 Pro, Nvidia Shield 2015
#4
One of he best skins in FULL HD resolution, percfect!
#5
not a big deal imho art this point, it upscales fine to my 1080p panny now as well is fine on my 720p LG ...

Though if you want to future proof its fine imo. Thought I wouldn't get too nervous about it just yet.

Again, just my opinion. Wink
#6
I am not sure the ATV2 is able to run it smoothly. Isn't the whole idea to make this a lightweight skin?
But of course if it was possible to choose between 720p or 1080p, and the 720p version wouldnt be slowed down by it....
The Real Skimshady
#7
I didn't vote, as I don't know what the difference would be. I doubt it would look better, although I could be wrong. For me, it won't add much as I don't have a 1080p tv and on my computer screen the 720p looks great already. (even if not in 16x9)
#8
The more the better Quartz HD sounds really nice!
#9
I would like to point out that the poll choice is kind of wrong "No, can't use it on ATV2" is incorrect because all it would do is scale it down so unless you make the images all 2x the size and thus slowing down the skin it would make no difference
#10
(2012-03-14, 00:59)Jezz_X Wrote: I would like to point out that the poll choice is kind of wrong "No, can't use it on ATV2" is incorrect because all it would do is scale it down so unless you make the images all 2x the size and thus slowing down the skin it would make no difference

Hmm.. I could swear that last time I tried (few months ago) ATV2 refused to run on Foundation (720 folder deleted). But I can check it out.

My biggest concern here are ATV2 users as 1080 textures will have to scale down because of ATV2 720p output and I believe that device does not have enough HP to do it quickly. So even if I'm wrong and technically it would work, practically performance drop on ATV2 would be noticeable.
My skins:

Amber
Quartz

#11
Just make a theme XBT of the 720p textures?

It's a shame we can't also define the texture file to use in addons.xml.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" themename="1080.xbt"/> 
#12
(2012-03-14, 00:59)Jezz_X Wrote: I would like to point out that the poll choice is kind of wrong "No, can't use it on ATV2" is incorrect because all it would do is scale it down so unless you make the images all 2x the size and thus slowing down the skin it would make no difference

What i had in mind:
Can it be based on screen resolution what textures it use? So you got 720p textures for the 720p sreens, and 1080p textures used for 1080p screens. Basically 2 skins in one.

Or maybey add an option in the skin options 1080p/720p?
Nvidia Shield 2019 Pro, Nvidia Shield 2015
#13
Ofcourse it can select which textures to use on what resolution. It should auto detect which ones.
However the question needs to be asked. Is the skinner gonna take the effort to create two identical sets of textures.

The 1080 ones should also work on a 720 screen as long as the aspect ratio is the same
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#14
(2012-03-14, 01:59)Hitcher Wrote: Just make a theme XBT of the 720p textures?

It's a shame we can't also define the texture file to use in addons.xml.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" themename="1080.xbt"/> 

OK, I need a little help here as I obviously don't quite understand details probably because I'm a bit slow.

So, I have converted code, put XMLs in 1080i folder and used old textures as Textures.xbt in MEDIA folder. So far, so good - everything works fine for both 720 and 1080. This would obviously hit ATV2 performance once textures are replaced with 1080 ones.

Now, how do I force XBMC to pick up 720.xbt when 1280x720 is active while still using (recalculated) XMLs from 1080i folder? In other words, when ATV2 user fires up the skin XBMC will recalculate coordinates defined in 1080i XMLs but will use 720.xbt so textures don't need to be resized.

Sorry if this is obvious for you, but I just don't get it.

I have tried

PHP Code:
<res width="1920" height="1080" aspect="16:9" default="true" folder="1080i"/>
    <
res width="1280" height="720" aspect="16:9" default="true" themename="720.xbt" /> 

(2012-03-14, 10:26)Martijn Wrote: However the question needs to be asked. Is the skinner gonna take the effort to create two identical sets of textures.

This I believe is not as a big problem as textures should not change often. What I would need to avoid though is having duplicate code in both 720p and 1080i folder as that would be very unpleasant for maintenance.
My skins:

Amber
Quartz

#15
Sorry the second part of my post was wishful thinking - you can't define which texture.xbt to use only the XML folder.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" /> 

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