2013-04-16, 23:22
(2013-04-16, 22:09)rainking430 Wrote: @StinDaWg: Not sure, maybe you're right? I only started using madVR recently and just followed a guide online to set it up in conjunction with my GPU, so I'm by no means an expert. I know some aspect of madVR hits my GPU pretty hard, because you can hear it's fan ramp up quick when I play a file. When set to use lanczos/spline/even softcubic it looked much better to me than what XBMC could do, but the annoying thing is that you have to use an external player to access madVR, and MPC-HC is just really limited both GUI wise and in what you can do during playback. Because this patch now makes lanczos/spline accessible within XBMC via DXVA, for me this has narrowed the visual gap enough that I have shelved madVR for the time being in favor of XBMC playback. Also, if I'm not mistaken, XBMC's built-in reclock option is similar to madVR's smooth motion feature. There are still a couple other things missing in XBMC vs madVR, but that's ok for now.
Update: So in researching this post, I think I need some clarification myself if anyone knows. I looked in madVR's options and find that lanczos/spline, etc. are only under Pixel Shader options. So what's the diff between DXVA and Pixel Shaders in XBMC? Does one give better PQ than the other? Do they both use the GPU? Can Pixel Shaders be used with lanczos in XBMC?
I'm using MadVR only when I watch media files on my notebook & I'm using Potplayer instead of MPC-HC anyway. I also don't think it's PQ is worth enough to make me use external player for HDTV viewing and lose my other XBMC features. I usually use XBMC DSPlayer with LAVFilters & FFDShow post processing to do upscale task. I tried a11599 build to see if how's it going.