(2013-03-25 23:43)da-anda Wrote: I think pieh wanted to give it some more love in general, but he doesn't have a 3D TV, so he can't really test what he's doing. AFAIK he didn't consider it as "stable" enough to create a PR. He also wasn't sure if we couldn't save one rendering pass for now for the whole gui in total, as we don't have any depth information within the GUI nor any real 3D angle. Thus it would be sufficient to just duplicate the once rendered GUI, split it (or pick every second line/row depending if tab or sbs) and apply offsets for the 3D depth on screen. But this would have to be tested.
I've been working on getting this "stable", and I think I solved most (if not all) sync issues. As for the rendering, I really like the way it's done now because it allows adding 3D depth to the GUI. Right now I'm working on a branch to add this functionality, and it's not that hard to change an existing skin to add 3D depth. I also have a few ideas of how to make a plugin that could heuristically add depth to an existing skin.
I understand that if you don't have a 3D tv there is not much motivation to add this feature, but as far as not being able to test this, here is what I do. I don't have a 3D monitor connected to my debugging machine, so I use one of these http://upload.wikimedia.org/wikipedia/co...lasses.png
that I found online for $1 with the Anaglyph feature in xbmc.