[SOLVED] <colordiffuse> question
#1
I have an image control with <colordiffuse> applied to it like so:

PHP Code:
<!-- Background texture for the movie menu item control -->
        <
control type="image" description="movie fanart">
          <
animation effect="fade" time="600">VisibleChange</animation>
          <
visible>Container(300).HasFocus(1) + Library.HasContent(Movies)</visible>
          <
texture background="true">$INFO[Window.Property(LatestMovie.6.Fanart)]</texture>
          <
colordiffuse>FanartDiffuse</colordiffuse>
        </
control

What happens is that the background image is ghosted and so are all of the other controls on the screen.
https://www.dropbox.com/s/kf4uidk8wf2ya3....45.57.png

Is there something equivalent to a z-index (from the world of CSS) in XBMC.
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#2
Hi Frishi, post also what is "FanartDiffuse" in your include.
For z-index, refer to: (From wiki)

zorder
This specifies the “depth” that the window should be drawn at. Windows with higher zorder are drawn on top of windows with lower z-order. All dialogs by default have zorder 1, so if you have a particular dialog that you want underneath all others, give it a zorder of 0. (Note that the normal render order is: The base window, then the overlays (music + video), then dialogs. <zorder> only effects the rendering of the dialogs.

Cheers
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#3
It looks like you've added the fanart code after all of the control's code hence why it looks like they're transparent.
Look in your colors.xml and you'll find FanartDiffuse is a transparent. ie 88FFFFFF (AARRGGBB).
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#4
Thank you Hitcher.
That was it.
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[SOLVED] <colordiffuse> question1