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2014-11-25, 20:57
(This post was last modified: 2014-11-25, 23:20 by popcornmix.)
I have a suspicion that the Fire TV Stick subsamples when converting from hardware video format to GLES texture format when the video is above a certain size (e.g. above SD).
This would explain the resolution loss.
Software video decode won't go through this code path, so is unaffected. Also the internal [edit: I mean stock Android] player most likely avoids the conversion to texture format so wouldn't be affected.
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epoxe
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We are all talking about XBMC's video playback, not external players. I think he's referencing the firetv sticks video player not having these problems. Just guessing here.
I sideloaded gotham 13.2 and enabled digital audio pass through, thats it.
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epoxe
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For the record just got a regular fire tv and followed same process.... looks perfect. I.e. just the stick.
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I can also confirm that HD video quality is a bit "blurry" or washed out with my FireTV stick using SPMC. Definitely not as sharp or crisp of an image as it should be.
Hopefully this can be fixed somehow since besides the video quality issue, this stick is quite impressive.
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My only other issue with the stick was scrolling right in a large movie collection. I have over 200 movies linked, and if I scroll right quickly XBMC just crashes (in multiple skins). I have to go slowly if I want to get to older movies. I can handle that, the video quality issue is more serious.
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epoxe
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2014-11-26, 16:32
(This post was last modified: 2014-11-26, 16:33 by epoxe.)
It's definitely more than just color range, there is a lot of terrible "aliasing" i guess you would call it, if you get close enough to look at. It looks like a 720p video played at half resolution blown up to 1080. (Horrible on a good 55" tv). If I get the time ill hook it back up and take some screenshots. I bought a regular FireTV and it has none of these problems.
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Five pages of this thread and not a single debug log. How are Kodi devs are going to go deep into this when there's not a debug log?
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Just read on XDA that by disabling all HW accelleration seems to fix the "blurry" image. Of course this comes with the price of performance loss.