(2014-12-07, 14:27)wsnipex Wrote: please stop trolling. Audio just works if you have pulseaudio installed and configured properly.
fritsch asked a question, and I answered it - how is that "trolling"? And the problem is that for a number of Linux users, audio
does not "just work" anymore. If it did there would not be posts from people who had no problem with it in Frodo, but either can't get it to work in Gotham or find that they are getting 2-channel sound in situations where they formerly had multichannel sound Even your wiki page notes that " PulseAudio does not currently allow TrueHD or DTS-MA passthrough, this is a PulseAudio limitation and not a limitation of the XBMC implementation."
(2014-12-07, 14:27)wsnipex Wrote: And fritsch told you that it is simply not possible to allow selecting pulse or alsa at runtime.
Well at the risk of you accusing me of trolling again, when I read what it actually says on that wiki page (even after fritsch's most recent edit), the impression i am left with is not that it is i
mpossible to implement a way for the user to select one or the other, but that it is more a matter of convenience for the developers. The way I read that text, it is that because desktop sounds or audio from other devices might cease to function while XBMC is using ALSA, OR because PulseAudio might try to "hog" the audio device, you don't want to deal with complaints from other Linux users (the ones happy if they can get 2-channel sound) when that happens. Or something like that - I honestly don't understand the reluctance to give users a
choice, unless doing so truly is impossible, and only the developers know that. And if your reaction is to say that I've already been told it's impossible, all I'm saying is that's not the impression the text on the wiki page leaves one with.
I will simply report that in all the times I have started XBMC using the AE_SINK=ALSA workaround, I have never had any problems with PulseAudio trying to hog my audio, or anything like that. I never had any problems like that under Frodo either, when it was using ALSA by default. At least for me, my preference would be for XBMC to use whatever works on a particular user's system (and delivers multichannel audio when available) because when XBMC is running, I don't care about anything else that may try to produce sound. But then again, I don't ever start XBMC while something else is running that is producing sound.
The main thing I have been trying to get across is that very few Linux/XBMC users even know that there may be multiple sound systems in their Linux distribution, and hardly any of them made a conscious choice to install PulseAudio. Therefore if you simply cannot bring yourself to give users a choice in the advanced settings, or if it truly is impossible, then all I am pleading with you is to at least make the AE_SINK=ALSA workaround better known, particular when a Linux user posts that they are having issues with sound. The wiki page does a pretty good job of explaining it but when a Linux user says they are having audio issues and they are not referred to that page immediately, or told about the AE_SINK=ALSA workaround, then they may jump through unnecessary hoops and become more frustrated with XBMC/Kodi. And I can't understand why that would be desirable for anyone.
Since what I have said on this subject obviously irritates you, that is all I will say about it; I will not post again in this thread. I don't think there is anything I could possibly say that would change your mind in any case, if what I have said already hasn't budged you, so I give up.