2016-04-17, 01:47
Hi, How does one compile a new binary add-on in-tree? I can do 'make -C target/binary-addons ADDONS="visualization.waveform"' just fine, but how do I do the same for something I developed? I followed the readme which says put some text files in xbmc/project/cmake/addons/addons/visualization.wavforhue, but running "make -C target/binary-addons ADDONS="visualization.wavforhue" deletes the directory xbmc/project/cmake/addons/addons and my text files. When 'ADDONS="visualization.waveform"' is specified, how does the script know where to get visualization.waveform?
I've been able to successfully build out-of-tree for a few different platforms, but now I'm trying OS X and I'm running into a lot of problems with cmake. And in-tree.. I know I'm just missing some simple concept.
I apologize if this has been asked before. Thanks!
I've been able to successfully build out-of-tree for a few different platforms, but now I'm trying OS X and I'm running into a lot of problems with cmake. And in-tree.. I know I'm just missing some simple concept.
I apologize if this has been asked before. Thanks!