Building a binary add-on in tree?
#1
Hi, How does one compile a new binary add-on in-tree? I can do 'make -C target/binary-addons ADDONS="visualization.waveform"' just fine, but how do I do the same for something I developed? I followed the readme which says put some text files in xbmc/project/cmake/addons/addons/visualization.wavforhue, but running "make -C target/binary-addons ADDONS="visualization.wavforhue" deletes the directory xbmc/project/cmake/addons/addons and my text files. When 'ADDONS="visualization.waveform"' is specified, how does the script know where to get visualization.waveform?

I've been able to successfully build out-of-tree for a few different platforms, but now I'm trying OS X and I'm running into a lot of problems with cmake. And in-tree.. I know I'm just missing some simple concept.

I apologize if this has been asked before. Thanks!
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#2
Any help? It's hard to search for OS X build in tree due to the search limitations.
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