Posts: 3,805
Joined: Mar 2004
Reputation:
3
elupus
Team-XBMC Developer
Posts: 3,805
Eagle:
Nothing went wron during that play asfar as I can see. What happened?
Plugh:
I dislike adding extra stuff like that. But i'll have a look at it again. Maybe..
Posts: 3,805
Joined: Mar 2004
Reputation:
3
elupus
Team-XBMC Developer
Posts: 3,805
640x480 could definatly be too much for the xbox if you use cabac and such.. it should still display the proper length.
Posts: 14
Joined: Feb 2007
Reputation:
0
cabac?
Can this error be fixed, because I just updated my mplayer with your new one but for some strange reason I had to use your new one with wizboy's codec in order to see a change.
When I updated both more than half of my .mp4 files worked and strangly some where still halted.
So if you could fix that, could the rest be fixed.?
Posts: 3,805
Joined: Mar 2004
Reputation:
3
elupus
Team-XBMC Developer
Posts: 3,805
I don't think i understand you, but no i very much doubt thouse files can be "fixed", there is nothing wrong with the decoder, the xbox is just too slow.
sure there might be minor things that can be optimized further, but that is nothing I can do. that will be up to the good people at mplayerhq, as my knowledge in that area is limited.
Posts: 14
Joined: Feb 2007
Reputation:
0
Hey Mariano are whoever knows...where are you getting those latest xbmc builds for tests? you posted your message as april the 24, but the latest build is from the 20th by T3CH?
Thanks
Posts: 73
Joined: Feb 2006
Reputation:
-10
2007-04-26, 09:46
Semi-OffTopic: XBMC play videos better if it is compiled with Intel C++ Compiler ?
Posts: 3,805
Joined: Mar 2004
Reputation:
3
elupus
Team-XBMC Developer
Posts: 3,805
yes, but probably not by much. everything intensive is assembly optimized. biggest issue thou is that neither ffmpeg nor mplayer can be compiled with the intel compiler :/
Posts: 14
Joined: Feb 2007
Reputation:
0
that site looks interesting does anybody know how you add the profiles that are listed from that link?