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[OFFICIAL] MPlayer.dll development branch feedback.
I don't know how compile xbmc with "Intel C++ Compiler".

With command-line I don't know anything.

And with Visual Studio .NET 2003 "integration" --> Convert the solution to "icprof" perfect, but error "unknown" when I try compile it.

I use Intel C++ Compiler 9.1.032.

I need a guide how-to, but I don't see anything in Google.
Just a quick question? what tools are people using encode 264?
Geeba Wrote:Just a quick question? what tools are people using encode 264?

Lasts megui and x264.exe from http://www.x264.nl
Geeba Wrote:Just a quick question? what tools are people using encode 264?
Nero Recode
Geeba Wrote:Just a quick question? what tools are people using encode 264?

I like AutoMKV
If you guys want best quality, you should take Mariano's advice. Wink
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lana lang
Geeba Wrote:Just a quick question? what tools are people using encode 264?

Just started using Staxrip in an MKV container for x264 following the xbox hi-res profile built into Staxrip (based on advice I got from ADS_German and Ultrabrutal in the help forum recently...thanks guys!). Also have used Fairuse Wizard for some with quality set all the way to 100% and Cabac turned off.

If someone has a Nero Recode profile setup for the Xbox, I'd love to give it a go too since I have that as well. Maybe it will be a bit faster than Staxrip... though I really like how Staxrip and Fairuse give you a preview window for trimming widescreen... I don't think Nero does that.
x264 video at 720x576 resolution encoded with cabac disabled (but with deblocking enabled) --> All OK (same audio mp3, aac, or ac3). Video encoded with last megui and last x264.exe from http://www.x264.nl (megui profile CE-Highprofile but with Cabac disabled). If encoded with same profile but Cabac enabled --> freezes of image.
H264/MP4 file, first a black screen, then the system crashes.

Code:
16:35:37 M: 70766592   DEBUG: CVideoDatabase::GetEpisodeInfo(F:\TV Shows\Buffy\Season 1\h264-aac.mp4), query = select idEpisode from episode where idFile=60
16:35:37 M: 70778880  NOTICE: Saving Standard settings in T:\avpacksettings.xml
16:35:37 M: 70766592   ERROR: exception in CApplication::Process()
16:35:37 M: 70766592  NOTICE: Saving Standard settings in T:\avpacksettings.xml
16:35:37 M: 72105984   DEBUG: Setting resolution 6
16:35:37 M: 71221248   DEBUG: We set resolution 6
16:35:37 M: 70729728   DEBUG: Created YV12 texture 1
16:35:37 M: 70819840    INFO: Loading skin file: MyVideo.xml
16:35:37 M: 70795264   ERROR: exception in CApplication::Process()
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:51 M: 70795264   DEBUG: CApplication::OnKey: 279 pressed, action is 112
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 278 pressed, action is 111
16:35:52 M: 70795264   DEBUG: CApplication::OnKey: 257 pressed, action is 9
16:35:52 M: 70787072   DEBUG: CGUIMediaWindow::GetDirectory (F:\TV Shows\Buffy\)
16:35:52 M: 70787072   DEBUG:   ParentPath = [F:\TV Shows\]
16:35:53 M: 70795264   DEBUG: CApplication::OnKey: 257 pressed, action is 9
16:35:53 M: 70787072   DEBUG: CGUIMediaWindow::GetDirectory (F:\TV Shows\)
16:35:53 M: 70787072   DEBUG:   ParentPath = []
16:35:54 M: 70795264   DEBUG: CApplication::OnKey: 275 pressed, action is 10
16:35:54 M: 70803456    INFO: Loading skin file: Home.xml
16:35:54 M: 70791168   ERROR: exception in CApplication::FrameMove()
16:35:54 M: 70799360   DEBUG: CApplication::OnKey: 275 pressed, action is 10
16:35:55 M: 70799360   DEBUG: CApplication::OnKey: 275 pressed, action is 10
16:35:56 M: 70799360   DEBUG: CApplication::OnKey: 275 pressed, action is 10
16:35:57 M: 70795264   DEBUG: CApplication::OnKey: 275 pressed, action is 10
16:35:58 M: 70791168   DEBUG: CApplication::OnKey: 261 pressed, action is 117
16:35:58 M: 70795264   DEBUG: CApplication::OnKey: 261 pressed, action is 117
16:35:59 M: 70795264   DEBUG: CApplication::OnKey: 277 pressed, action is 122
16:35:59 M: 70795264   DEBUG: Activating window ID: 10111
16:35:59 M: 70795264   DEBUG: Checking if window ID 10111 is locked.
16:35:59 M: 70795264    INFO: Loading skin file: DialogButtonMenu.xml
16:36:04 M: 70746112   FATAL: EXCEPTION_ACCESS_VIOLATION (0xc0000005)
                              at 0x0009eaa2
MartinC don't crop logs... post them on pastbin for example
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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elupus, about how much cpu would you say ogg consume for decoding when it's muxed with a video stream such as AVC? I notice that the a/v sync value varies around 0.01 - 0.05 with avc + ogg.
Also, to ensure perfect sync with avc + ac-3, we'd need to delay the audio by -0.1ms. I mean it's kinda obvious, just look at what it says early/late. 0/2.

That's not a big deal though. I'm just wondering if there'll be a way to make interleaved avc/ogg decode properly.

Big Grin

VBR aoTuV ogg = best compressed audio source ever. Well, in my opinion Big Grin
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lana lang
elupus Wrote:MartinC don't crop logs... post them on pastbin for example
OK.

http://www.pastebin.ca/468416
Elupus,

Me and MartinC have been talking about creating a standard procedure to make benchmarks, so that the ones I do are comparable to his. The only diference between our procedures, is that he outputs to pal 4:3 and I output to pal 16:9.
Is this enough to make the benchmarks incompatible? Our sources are all 16:9
finas, why not set pal 16:9 as a common benchmark then? even if one only has 4:3 screen it does not matter other than image will be wrong aspected when viewed, but that does not matter to performance
doesn't matter. that is only gpu scaling, won't affect anything.

MartinC, that file just looks unsupported. Don't really know what's wrong with it.
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


Image
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[OFFICIAL] MPlayer.dll development branch feedback.0