2007-01-12, 02:16
2007-01-12, 03:07
Just grab a newer version of SVN. The kaleidascape thread here has the code I used to generate the reflection.
Note: The method to reflect is likely gonna change anyway - just a heads up.
Cheers,
Jonathan
Note: The method to reflect is likely gonna change anyway - just a heads up.
Cheers,
Jonathan
2007-01-12, 06:54
Damn CHI3F you could of just posted the link like I did on xbox-scene
anyway like jmarshall said its changing again so best wait a few more days but like I told you on xbox-scene it was onyl adde under 24hours ago so you will need to compile your own xbmc
anyway like jmarshall said its changing again so best wait a few more days but like I told you on xbox-scene it was onyl adde under 24hours ago so you will need to compile your own xbmc
2007-01-12, 13:28
CHI3f the new way is in the xbmc svn now if you can compile XBMC you can use it, Also Blackbolt Classic and Clearity have just had examples of how to use the new way put into their svns
Blackbolt Classic in the login screen
Clearity in the wrap list
Blackbolt Classic in the login screen
Clearity in the wrap list
2007-01-13, 01:25
I happen to be very impatient and I switched to getting XBMC through SVN, it is VERY easy to use and its great to get quick up dates. Yeah, it takes a little to set up (if you don't know where to look,) TortoiseSVN, XDK, VS.NET 2003, and program to get those programs, FTP programs, or torrent stuff. But to my point. It is worth every second of setting up. Having XBMC renewed at the tip of your fingers speaks for its self. I am excited to see what you can come up with CH13F. I hope you can release your work over the weekend by MLK Jr. day.
I am not good at XML or Photoshop, but if you need help on something PM me. I'll try to get to you ASAP, but I think your a smart dude.
I am not good at XML or Photoshop, but if you need help on something PM me. I'll try to get to you ASAP, but I think your a smart dude.
2007-01-13, 11:37
2007-01-13, 22:51
It's likely due to the texture format it's being compressed to - watch the output of XBMCTex - I suspect it's being compressed to D3DFMT_P8. Right?
If so, it's easy to fix.
If so, it's easy to fix.
2007-01-14, 00:51
well jmarshall like I said the pc version dosn't have a problem with it being in the xpr just the xbox version
but I'll look
but I'll look