2016-01-03, 19:27
Hello
I've managed to show only the "Main"- and "Custom"- Nodes in the Home- / Main- Menu
Now i try to Code the Widgets.
First i thuth i maybe could use "Skin.String(foo)" in Smartplaylists, but this didnt Work. Did also Try to use $INFO[Container(id).foo] which would be the easyer Solution for my usecase, but the SPl did stay emty.
Shuld it be possible to use $INFO[] paths in Smartplaylists or is this not supported atm.?
If Not:
Are there may other Solutions how i can use a kinde of "variable" path in a Widget? ($VAR[FocusItemWidgetPath], $INFO[Container(1000).Listitem...] or $INFO[Skin.String(Foo)])
(Goal would be to use a Nodepath which can chanche if the user rearange his Nodes, (to show related Widgets).)
-----
EDIT:
Did now also try to use the special protocol to finde a Workaound
But it looks like Nodepaths arnt valid paths at all. (No mather if set directly thru the dialog in a Skin or use the "special://" protocul while directly editing the SPl.)
I've managed to show only the "Main"- and "Custom"- Nodes in the Home- / Main- Menu
Now i try to Code the Widgets.
First i thuth i maybe could use "Skin.String(foo)" in Smartplaylists, but this didnt Work. Did also Try to use $INFO[Container(id).foo] which would be the easyer Solution for my usecase, but the SPl did stay emty.
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<smartplaylist type="movies">
<name>Nodepath try</name>
<match>all</match>
<rule field="path" operator="contains">
<value>$INFO[SkinString(MainMenuNode1Path)]</value>
</rule>
<limit>25</limit>
<order direction="ascending">random</order>
</smartplaylist>
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<smartplaylist type="movies">
<name>Nodepath try</name>
<match>all</match>
<rule field="path" operator="contains">
<value>$INFO[Container(1000).Listitem...]</value>
</rule>
<limit>25</limit>
<order direction="ascending">random</order>
</smartplaylist>
Shuld it be possible to use $INFO[] paths in Smartplaylists or is this not supported atm.?
If Not:
Are there may other Solutions how i can use a kinde of "variable" path in a Widget? ($VAR[FocusItemWidgetPath], $INFO[Container(1000).Listitem...] or $INFO[Skin.String(Foo)])
(Goal would be to use a Nodepath which can chanche if the user rearange his Nodes, (to show related Widgets).)
-----
EDIT:
Did now also try to use the special protocol to finde a Workaound
Code:
<value>special://userdata/library/video/movies</value>
But it looks like Nodepaths arnt valid paths at all. (No mather if set directly thru the dialog in a Skin or use the "special://" protocul while directly editing the SPl.)