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Yeh, there's no reason to build or run XBMC as root at this stage.
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holy crap yes! i was going to suggest the easiest way for a portable XBMC would be just making a virtual image so it can be ran on any host...
this is exciting.
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Has anyone got the 3D working on the Virtual Machine or is this something that is just not possible ?
If i build the 2d version on the VM all my fonts are layered over each other in the left top corner, has anyone had this problem ?
I also renamed the userdata to UserData en copied the missing font but this does not solve my problem.
Is there a propper solution for this problem ?
Thanks,
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Gamester17
Team-XBMC Forum Moderator
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3D under VMWare currently only works (with VMGL) if both the host and guest operating-system is Linux.
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Those of you running the VM image on windows, why not just play with the win32 build directly if you want to help develop? It's working with SDL/OpenGL - just load up the XBMC_PC.sln project in tools/win32.
Most of it should work, though there's a couple of build issues at this point that need sorting out (just includes and stuff that hasn't been merged over).
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2003 .NET is what I use and recommend, though there is a patch for building the SDL/OpenGL version under 2005 (which is free I believe). You obviously need the SDL includes and libs for this.
For the directx version there isn't 2k5 project files available, but I'm sure they're easy enough to generate if you know what you're doing (probably just importing the 2k3 solution would do the trick).
Just load the project file with visual studio (tools/win32/XBMC_PC.sln), though if you have to ask, then perhaps it's not for you?
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Thanks,
I will give it a try. But i have one question left :-)
what's difference between xbmc (for visual studio) and mediaportal ?
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One is good and one isn't? :p
They're completely different codebases - the only thing in common is that they use a somewhat similar skin engine (though the codebase is once again completely different!) and that Frodo has worked on both.
Mediaportal is developed in C#, XBMC in C/C++.
Cheers,
Jonathan
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There is a post right here on the forums from today Gamester17 - it addresses building the directx version under visual studio 2005.
And I agree - a step by step (i.e. with the files necessary for SDL/OpenGL Win32) would be nice - it's best if someone does it while setting the environment up for themselves, as I've forgotten all the various things it required.