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Should I have posted this elsewhere?
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2016-04-05, 12:51
(This post was last modified: 2016-04-05, 13:28 by DarrenHill.)
I asked here: Threads merged, original one is above - DarrenHill but realized that probably it wasn't the right place to get an answer.
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debug screen is not anything skin related anymore
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Yes, your second thread in the Kodi development section was more appropriate.
I'll merge this one with that one.
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Will this mean not being able to see what codec is being used when pressing O? What's the gain from that? Is it because the info is readable in logs? It's kinda less immediate, though, if that was the case. I don't want to sound obnoxious, it's just that I'm always puzzled when functionality is taken away. But again, I might be mistaken.
Thanks for answering and thanks Darren for the help (if you want you can delete the redundant messages, I tried but I can't).
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braz
Skilled Skinner
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Pressing o still shows the info, it just doesn't need to be skinned anymore.
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Great. Then I totally understand. Thanks to everybody for the answers.
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ronie
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2016-04-05, 20:48
(This post was last modified: 2016-04-05, 20:51 by ronie.)
Player.ShowCodec was mainly used by skins to display codec info during music playback.
that's not possible anymore since the boolean is gone.
'o', which is mapped to the 'showcodec' built-in function, still displays debug info during video playback.
this is handled by kodi itself, not the skin. but as popcornmix said, it's not the exact same info as before.
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But what's the reason to hide this info? I know of no other media player that hides codec info from users. What's the point and reasoning behind this decision?
If I play back music there might be good reasons to check on sample rate, bit resolution, number of channels.
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