2007-07-24, 18:12
gamester, if the renderer is deprecated or/and obsolete, why not just remove it? the less options the better and also less support.
plugh, if I have one or two Xboxes with Focus chip if you need me to test anything!
elupus, regarding the colorspace conversions. how much control is there, from the source to the hardware displaying the video, in terms of real number calculations? precision/rounding problems can be fixed by using fractions, however that is ofcourse slower (needs a class or higher level functions for it?) but does not lose any precision/decimals up to the point that the value is passed to the gpu. maybe this is not even possible with the current source (never got around reading any of it ) or too hard to implement. I would understand this as a dev
http://en.wikipedia.org/wiki/Fraction_%28mathematics%29
plugh, if I have one or two Xboxes with Focus chip if you need me to test anything!
elupus, regarding the colorspace conversions. how much control is there, from the source to the hardware displaying the video, in terms of real number calculations? precision/rounding problems can be fixed by using fractions, however that is ofcourse slower (needs a class or higher level functions for it?) but does not lose any precision/decimals up to the point that the value is passed to the gpu. maybe this is not even possible with the current source (never got around reading any of it ) or too hard to implement. I would understand this as a dev
http://en.wikipedia.org/wiki/Fraction_%28mathematics%29