the best option for kai is that is indead fully integrated in bios or xbmc.
i thought about it, and i think it should be possible to make xbmc (and the bios) working without ever using a pc. read on....
xbox live games make use of an external server from ms. the software on xbox (games) are programmed to worok with it. so far, so good.
multilink for other instance is used to link direct 2 or more xboxes together.
in principle the gui of kai xlink is already working now in xbmc. so inviting and selecting arena's and games is possible right now (with xbmc builds from 11-11-2004)....
at this stage xbmc communicates with you're pc, where the kai server is running. this server 'handles' all xbox traffic, and redirects it to the internet (another ip).
so, at this stage..., it must be possible to get a integrated kai server running also in xbmc (python script?).
but then leaves this the real problem, that once a game starts; xbmc is leaved (no running anymore). so the xbox kai server is also not running anymore, and the networktraffic is not redirected anymore to the www.
still, there is in theory a possibility to get kai xlink server on xbox working in this way, when running a game!
>>> the xbmc server has to handle all traffic to the kai xlink network. this kai network-server connects/transfers all links to each other. so that users can find each other, join a specific arena, chat and uses the real ip adres of the other player.
..... >>> at this moment the kai server is handle all traffic between xbox 1 and xbox 2 throught the www.
we also know the kai server ip adres. right?
normally xbox uses with multilink games only a local ip in the 127.0.0.xxx range (or something like this), but not a real www ip. for using it in the games, it doens't matter really, those different ip's work just the same (only the location of users is different....)
if we patch the game with the kai server ip, instead of the standard ip multilink uses; then the game would connect to the kai server right? and this kai server knows were the traffic must be send to and from...
this ip patching could be done just before the game starts; right after the moment when you press the launching button for instance.
as long as the game sends and receives traffic form the kai server, it just works ok. even if xbmc (and the kai server on xbox) is down. right?!
now, are my thoughts correct or am i missing a point?!