Texture Fallback question
#1
Hello,

this ist the Line in Question:

<control type="image">
<left>277</left>
<top>0</top>
<width>1920</width>
<height>1080</height>
<texture fallback="ListItem.Art(fanart)" background="true">$INFO[ListItem.Art(animatedfanart)]</texture>
<animation effect="slide" start="2550" end="0" time="700">WindowOpen</animation>
<animation effect="slide" start="0" end="2550" time="700">WindowClose</animation>
</control>

but it didn't fallback to normal FanArt. What do I have to do?

Question number 2 On Skin Aeon Nox 5 in the Logo view, where is the gradient floor texture? I want to change them.

Thank for all support.
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#2
fallback texture only works with a direct filename, not a list item info label.

You need to make a variable in an includes file and then reference it in your image
e.g. in your includes file
Code:
<variable name="ImageFanart">
    <value condition="!String.IsEmpty(ListItem.Art(animatedfanart))">$INFO[ListItem.Art(animatedfanart)]</value>
    <value>$INFO[ListItem.Art(fanart)]</value>
</variable>

and then in your image control:
Code:
<texture>$VAR[ImageFanart]</texture>
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#3
Thank You.

Worked like a charm
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