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[PATCH] Building SDL/OpenGL port on Windows (Win32)
#91
recent information can be found here: http://wiki.xbmc.org/?title=HOW-TO:_Comp...ource_code
Although the I've updated the VS 2003 part a few days ago it's already obsolete since the linuxport changes rapidly and thus the windows port can't be build sometimes due to external dependencies.
I've provided a patch to compile with a recent revision but I would like to warn because I'm unsure if some of the changes are necessary or could be done in another way. Art's patch is included: http://mwiki.ws0.org/index.php/Developme.../SDL_build
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#92
Guys!
I have green video - can u explain me how can i watch full colors
(AMD+Radion 9600)?
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#93
@rfisher1968, That is great, I hope that you will try to activly contribute to the project. Just one note on the wiki link WiSo posted, you want to follow the "Building XBMC for SDL and OpenGL" section (and not the "Building XBMC for DirectX and Direct3D" section).
http://wiki.xbmc.org/index.php?title=Development_Notes

@BAG_Ass, again, if you are not a C/C++ programmer then please refrain from posting about your problems in the development forum! You are more than welcome to start a new topic-thread in the end-user forum
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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#94
Gamester17
ok - i`ll go there.
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#95
I put up the patches for building two of the OpenGL visualizations under Windows. They are here.

No ProjectM yet.
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[PATCH] Building SDL/OpenGL port on Windows (Win32)0