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Unless they offer an opensource implementation of whatever the "riff" file format is, it probably isn't going to happen. Given that it appears to be an advertising model they're using, it's even less likely.
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I believe that the riff files are just renamed MP3 files. Or they may be MP3 files flat out, not renamed at all.
Regardless, how can one play a secondary audio in XBMC on the xbox? Is there any way to do it?
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I was curious so I bought a file.
Its some kind of archive, definitely compressed. No zip header, but it does begin with a list of files in the archive, which are a couple XML files with timing info and the MP3 version of the rifftrax. The mp3 is evidently compressed since I could not find the start of the mpeg header.
The player contains ac3filter (maybe not ok with its license) and zlib. Presumably then its zlib compressed but since zlib has no real header I can't be sure.
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natethomas
Enjoying Retirement by Staying Busy
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Wow. This is a really old thread. FYI, the riff format is just plain old MP3. To make this work, we'd have to be able to play two sound files at once and be able to raise and lower the volume of each individually. My guess is that this will be more possible after something like MasterAudio is put into place. Until then, it just isn't happening.
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2012-06-17, 06:29
(This post was last modified: 2012-06-17, 08:19 by Randrage.)
Sorry to necro this (old) thread. I was thinking about this the other day, how awesome it would be to do it all through XBMC, maybe even with add-on automation / syncing etc. Now that AudioEngine is "out there", would it now be possible to play 2 audio streams simultaneously for stuff like RiffTrax etc.?
Edit: e.g. bitstreaming the movie's DTS to one audio device (e.g. surround sound system via optical) while playing the rifftrax mp3 on another (e.g. TV speakers via HDMI). Or maybe even mixing the two somehow on the same device. *drool*
Edit 2: Imagine having an auto-ducking feature built in too. As in, making the volume of the movie stream decrease automatically when there is RiffTrax commentary on the 2nd stream. *droooooooooool*
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Holy crap, this would be awesome.
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2012-06-18, 08:20
(This post was last modified: 2012-06-18, 08:22 by sialivi.)
Auto-ducking and support for the timing files would indeed be amazing. For now I would be happy if we could finally at least get support for external audio files, something that has been requested in the past and is supported by many other media players.
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this would be great to support the rifttrack stuff
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2012-08-01, 07:39
I would love to see this developed as well!
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what do we need to do to make this happen? anyone?