2008-03-15, 18:12
I compile XBMC on a VERY old system that needs to be retired.
I was planning to move my XBMC build system to a Virtual Machine (using VirtualBox). Before I attempt this, I'm wondering if XBMCTex will work in a VM?
I'm not sure, but I think I had issues with XBMCTex in the past as I think it needs an actual 3D video card with native 3D support. (I may be getting this wrong).
Under a VM, the DirectX support is present, but the video card is virtualized WITHOUT 3D support.
If XBMCTex will not work in a VM, I may be able to run it on the host system without installing the entire development system - I suspect I can just run it on the texture files as a standard Win32 app without the need for the entire XBMC development toolchain.
Thanks,
Bit.
I was planning to move my XBMC build system to a Virtual Machine (using VirtualBox). Before I attempt this, I'm wondering if XBMCTex will work in a VM?
I'm not sure, but I think I had issues with XBMCTex in the past as I think it needs an actual 3D video card with native 3D support. (I may be getting this wrong).
Under a VM, the DirectX support is present, but the video card is virtualized WITHOUT 3D support.
If XBMCTex will not work in a VM, I may be able to run it on the host system without installing the entire development system - I suspect I can just run it on the texture files as a standard Win32 app without the need for the entire XBMC development toolchain.
Thanks,
Bit.