2008-06-05, 19:28
Is there any documentation on the Textures.xpr file format? I've been piecing it together for the xbmctex code that writes it and the xbmc code that reads it.
I'm trying to read the Textures.xpr file on powerpc-linux and since it's big-endian I can't just directly blit the data into structures like guilib/TexturesBundle.cpp does. I'm part way to figuring it out, but the colors don't load quite right, so I'm likely still missing some 16 or 32 bit numbers that need to have their endianness flipped.
I'm trying to read the Textures.xpr file on powerpc-linux and since it's big-endian I can't just directly blit the data into structures like guilib/TexturesBundle.cpp does. I'm part way to figuring it out, but the colors don't load quite right, so I'm likely still missing some 16 or 32 bit numbers that need to have their endianness flipped.