2009-06-05, 00:20
Not trying to hijack this thread, but since it's about XBMCTex i thought i ask here.
Does anyone have a clue why Textures.xpr created with XBMCTex (on linux, using normal compression and no protection) can cause texture corruption on the xbox, while if using XPR Xpress (on xbox) the corruption doesn't appear?
Seems like the xbox users are having this issue with my skin:
http://forum.xbmc.org/showpost.php?p=345425&postcount=4
http://forum.xbmc.org/showpost.php?p=345...stcount=15
Does anyone have a clue why Textures.xpr created with XBMCTex (on linux, using normal compression and no protection) can cause texture corruption on the xbox, while if using XPR Xpress (on xbox) the corruption doesn't appear?
Seems like the xbox users are having this issue with my skin:
http://forum.xbmc.org/showpost.php?p=345425&postcount=4
http://forum.xbmc.org/showpost.php?p=345...stcount=15