2008-11-15, 07:22
Been doing some playing comparing the memory usage of Horizonz vs. MediaStream on the xbox.
While cycling through movies in 'info' mode, I've found that Horizonz and MediaStream have similiar memory usage.
Focused on movie, fanart showing and info: 11500-13000 freemem.
But I did discover that with this little freemem MediaStream will happily play the selected movie, whereas Horizonz will hang the xbox. (get the please wait, or codec info dialogue at bottom of screen then a freeze).
Going by this it appears not so much the memory usage of Horizonz while scrolling the library, but more a problem with the way the skin unloads? on video playback.
Anyone with ideas on what this might be? I have no skinning experience, so can't begin to guess how this function is done.
While cycling through movies in 'info' mode, I've found that Horizonz and MediaStream have similiar memory usage.
Focused on movie, fanart showing and info: 11500-13000 freemem.
But I did discover that with this little freemem MediaStream will happily play the selected movie, whereas Horizonz will hang the xbox. (get the please wait, or codec info dialogue at bottom of screen then a freeze).
Going by this it appears not so much the memory usage of Horizonz while scrolling the library, but more a problem with the way the skin unloads? on video playback.
Anyone with ideas on what this might be? I have no skinning experience, so can't begin to guess how this function is done.