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bobo1on1
cheapass Team-XBMC Developer
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2009-05-17, 20:33
(This post was last modified: 2009-05-17, 20:37 by bobo1on1.)
If you move the debug slider all the way up in the directx control panel and you select to use the debug libs there you can get directx debug info if you start xbmc in the visual studio debugger.
It does require a debug build of xbmc.
I hate vista.
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Hitcher
Team-Kodi Member
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I'm afraid that's gone right over my head but if you can provide some more details I'll certainly give it a go.
LOL, nice edit.
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bobo1on1
cheapass Team-XBMC Developer
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2009-05-18, 02:51
(This post was last modified: 2009-05-18, 03:06 by bobo1on1.)
You have to install the directx sdk to get the control panel and run xbmc from the visual studio debugger to get the directx debug info, it will be printed in the output window in visual studio, but only if you do a debug build.
But that only helps with the D3DERR_DEVICELOST, in your case the direct3d is set up ok.
Do you get the same result when you turn off "Sync playback to display" ? Direct3d might be changing the refreshrate back.
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AzzX
Senior Member
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Is there a way to completely disable Smoothvideo from any sort of functionality because I have been having major issues with Jerky Video ever since it was merged into the svn. Revision 20146 works nicely on my setup but every build thereafter suffers from Jerky video. Enabling Synch playback to the display seems better but still suffers playback issues.
XP SP3
ATI HD 4350
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I believe Sync to audio clock should mean it is identical to before.
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This is no small feature.
The lack of a smooth video was one of the main reasons that made me use an external on my Windows Setup.
Now it's all smooth again. A HUGE thx to all the devs that made this possible. Specially for bobo1on1!
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bobo1on1
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I think changing the refreshrate at the same time as setting up direct3d is a bad thing, I added something in 20416 which prevents that.