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da-anda
Team-Kodi Member
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I know it sucks to hear this over and over again, but as already mentioned, no one in the team has currently an interest in adding this (most likely because none of the devs is watching this sort of video). This doesn't mean though, that we're against adding this feature and that others are not welcome to work on it. Every team dev became such, because he was passionate about improving XBMCs code base and submitting pull requests for bugfixes or features he was interested in and at some point he was ask to join the team. So every team member has a special interrest and one or only a few areas of expertise within the codebase (with few exceptions like jmarshall). So if there is somebody out there interested in this feature and has some C++ knowledge (or is willing to learn), be our guest and don't hesitate to ask technical stuff in case you're stuck in the code base.
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giaur
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2014-04-24, 13:17
(This post was last modified: 2014-04-24, 13:18 by giaur.)
This is not very important functionality. Sometimes I use it to store multiple video tracks containing various 3d and also 2d format. So the same movie can be played on 3D hardware (over-under), without specific 3d hardware as anaglyph or as 2D by choosing 2D video track - without any 3d support.
But I agree it's not common usage scenario. Also we can store multiple video tracks with hd and sd resolutions to play sd on low performance machines.
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2014-04-28, 14:01
(This post was last modified: 2014-04-29, 20:33 by vidarak.)
+1
Sometimes I want to have different video/audio formats in the same MKV file. As it is now XBMC will choose the default track of the first chapter and then, when second chapter has a different audio format, it will play silence...
Examples:
* DTS Blu-Ray Music Demo Discs where each song is a different .M2TS with different video and audio properties.
* Extra materials (movie clips or songs) added as extra chapters/titles at the end of a movie - often having a different type of audio track than the main movie/concert.
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Truly what I see this best for is emulating the way BluRay does multiple cuts in a single disk without duplicating the entire movie simply by slipping in different pieces at strategic cut points. Apparently the Anime guys use it to cut down on storage by only storing the opening and closing credit pieces of various episodes once. I haven't ever heard of a scenario for both 3D and 2D but that too makes sense as does different audio tracks although that seems like the least used scenario. I do tend to store both Direcot rand Main audio tracks with the Main being the default but they've never differed chapter to chapter before for me. <shrug>
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jjd-uk
Team-Kodi Member
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No they don't, ffmpeg had the view that the feature was a security risk.
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Hasn't this gone out of practice in the anime scene anyway? I've noticed that the majority of anime have slightly unique OPs and EDs for each episode these days, so this stupid feat of anime encoder geekery has gone out of favor.
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In our case it would be far from stupid. It would allow you to basically have multiple versions of a same movie in a single file, or even set of files, who's sum total size would be less than ripping a movie multiple times. It wold emulate the branching that Bluray already do to conserve disk space...