2009-09-24, 09:11
I have just been thinking about improvments to animation
controls in the skinning engine. And i bellive these new features can
have a huge impact on bringing skins into real life.
This is:
Looping !
Loop="true"
Causes the animation to start over again when finished. Default if not defined
is offcourse that it stops. will loop endlessly
Loop="pingpong"
Causes the the animation to be reverted and then start over again.
will loop endelessly.
And to further add more tweaking you could have som more options to the loop function:
LoopReapeat="10"
Will repeat the loop 10 times and stop.
LoopTime="10"
This one defines how long a animation will loop in seconds.
LoopTimePong="10"
Deefines how long it will wait i seconds before starting the reverse animation.
Adding something like this would give skinners som really cool tools to create spinning object, loaders, and other animation functions.
I have no idea if this is possible ore how much work it will involve.
controls in the skinning engine. And i bellive these new features can
have a huge impact on bringing skins into real life.
This is:
Looping !
Loop="true"
Causes the animation to start over again when finished. Default if not defined
is offcourse that it stops. will loop endlessly
Loop="pingpong"
Causes the the animation to be reverted and then start over again.
will loop endelessly.
And to further add more tweaking you could have som more options to the loop function:
LoopReapeat="10"
Will repeat the loop 10 times and stop.
LoopTime="10"
This one defines how long a animation will loop in seconds.
LoopTimePong="10"
Deefines how long it will wait i seconds before starting the reverse animation.
Adding something like this would give skinners som really cool tools to create spinning object, loaders, and other animation functions.
I have no idea if this is possible ore how much work it will involve.