2009-10-13, 14:42
Giving this a new thread, as i guess it's not so interesting for users telling their experiences on recent builds, but skinners might want to have a look to: (jonathan, i hope it's ok to quote you again here)
you're sure about that?
as we use "flip animation" (our name for y-rotating of an info window) in our showmix mod whenever a user triggers to play a movie trailer, on recent builds it does not work for playmedia.
this is the code we use:
now, here's a video that shows how it is intended to work:
Flip animation working on SVN 22528
and here another one where you see what happens on a recent svn:
Flip animation NOT working on SVN 23592
You can see as soon as the user triggers playing the trailer, the flip animation is no longer proceeding. It works good for the stop animation, but not for trigger of playmedia. looks like the "time" entry of effect rotatey (time needed for getting from start to end) simply gets ignored upon trigger of playmedia. this is my conclusion as of watching the second attempt to play a trailer, where you can see the animation effect starts, but gets interrupted too fast.
Also what i saw on a recent DX build (23658 still has it):
This is one code we use for scrolling plot in a textbox:
<autoscroll delay="15000" time="3000" repeat="10000">Skin.HasSetting(allowscroll)</autoscroll>
Again, the time setting seems to react different now - scrolling is slower and looks like it's shivering while scrolling compared to SVN22516 where it just scrolls smooth. if i set time to 5000 or maybe 6000, i will get the same effect in SVN22516. Dunno if that's an issue of the current DX build, though.
jmarshall Wrote:Animations work just as they always have.
you're sure about that?
as we use "flip animation" (our name for y-rotating of an info window) in our showmix mod whenever a user triggers to play a movie trailer, on recent builds it does not work for playmedia.
this is the code we use:
PHP Code:
<animation type="Conditional" condition="Player.HasVideo" reversible="true">
<effect type="rotatey" center="465" start="0" end="180" time="800" delay="0"/>
</animation>
Flip animation working on SVN 22528
and here another one where you see what happens on a recent svn:
Flip animation NOT working on SVN 23592
You can see as soon as the user triggers playing the trailer, the flip animation is no longer proceeding. It works good for the stop animation, but not for trigger of playmedia. looks like the "time" entry of effect rotatey (time needed for getting from start to end) simply gets ignored upon trigger of playmedia. this is my conclusion as of watching the second attempt to play a trailer, where you can see the animation effect starts, but gets interrupted too fast.
Also what i saw on a recent DX build (23658 still has it):
This is one code we use for scrolling plot in a textbox:
<autoscroll delay="15000" time="3000" repeat="10000">Skin.HasSetting(allowscroll)</autoscroll>
Again, the time setting seems to react different now - scrolling is slower and looks like it's shivering while scrolling compared to SVN22516 where it just scrolls smooth. if i set time to 5000 or maybe 6000, i will get the same effect in SVN22516. Dunno if that's an issue of the current DX build, though.