2010-03-23, 03:18
Hi,
In my 1080p mod of Xperience I have conditional close and open animations for the stage image based on which view appears in the next or the previous window (animations can be seen in the video, link is in my signature). For that I have a string which will be set to "stage" or "nostage" in every view, so that I know if there is currently a view with stage visible or hidden in movies, tvshows etc.
But there are several problems with that... if I go to the main folder in movies, select "new movies", then select a view with stage, go to home, enter movietitles where a view without stage is set, the animation won't work.
So I either need Container.Content for everything, so that it's not just "movies" if I enter "new movies" or go to years and select 2008, or (which would be much better) something like ViewType.Next(id) and ViewType.Previous(id) where id is the control of the viewtype.
Is that possible to do? The information has to be stored somewhere but I don't know how difficult it would be to implement it.
Thanks.
In my 1080p mod of Xperience I have conditional close and open animations for the stage image based on which view appears in the next or the previous window (animations can be seen in the video, link is in my signature). For that I have a string which will be set to "stage" or "nostage" in every view, so that I know if there is currently a view with stage visible or hidden in movies, tvshows etc.
But there are several problems with that... if I go to the main folder in movies, select "new movies", then select a view with stage, go to home, enter movietitles where a view without stage is set, the animation won't work.
So I either need Container.Content for everything, so that it's not just "movies" if I enter "new movies" or go to years and select 2008, or (which would be much better) something like ViewType.Next(id) and ViewType.Previous(id) where id is the control of the viewtype.
Is that possible to do? The information has to be stored somewhere but I don't know how difficult it would be to implement it.
Thanks.