2010-04-30, 02:27
I think that was me that brought it to his attention
davilla Wrote:Nope.
RckStr Wrote:The api works with 10.6.3 and three defined Nvidia gpus. The Apple Tv has none of the above so the answer should be obvious.
pmcd Wrote:Isn't the ATV's gpu very similar to one of the supported models? Nothing about this is obvious. The Apple TV isn't supposed to play xvid files but it does... There are a lot of talented folks around who don't just follow a recipe.
philip
pmcd Wrote:Heh ... my craziness with all the negatives. Let me rephrase my own question . Which statement is true?
1- there may exist tricky ways to get it (hardware acceleration in the Finder using Apple libraries)on an Apple TV.
2- there are no tricky ways to get it to work.
philip
dondre Wrote:Hi all, forgive me already if I'm asking something that was already been covered yet I don't seem to find the answer and I also know I'm getting a bit off topic,
So, I own a µATX motherboard which happen to have an onboard nVidia Geforce 9400M, is there any way to get the hardware acceleration through OpenGL working on either Linux and/or Windows versions of XBMC-gl (and so not MacOS) ? Actually I can't only use at best GLSL shadings which is fine but don't think that brings a complete hardware acceleration for h264 meanwhile in a few movies GLSL is causing frame drops from 23.976 to less than 20 causing lags,
Thanks a lot,
davilla Wrote:review the video -> playback settings and the xbmc.log. I've seen that with the older MacMini and selecting GLSL which does not exist on the older MacMini and causes the renderer to kick back to software.
Tijntje Wrote:I don't think it's going to software renderer because the full HD movies are playing without drops. It's just playing without color, in grayscale.
davilla Wrote:Did you check ? The reason I mention this is I have seen this before when testing CrystalHD under a MacMini. Don't confuse video display with video decode
Tijntje Wrote:I've tried different decode options (auto, shaders, software, ...) but it makes no difference.
xbmc.log: http://pastebin.com/yGgEiWE8
davilla Wrote:DEBUG: GL: Requested render method: 5
20:08:56 T:2693261088 M: 17375232 NOTICE: GL: Shaders support not present, falling back to SW mode
Let me look for you. see, falling back to Software rendering. Set it to ARB.
Tijntje Wrote: I was sure I also tested that setting.... It's working now, thx!
Any progress on the Crystal HD Kext/xbmc integration?