Motion interpolation / Frame interpolation near real-time on-the-fly video processing
#61
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#62
i updated the example-url: interframe_XBMC.rar - https://docs.google.com/open?id=0B6c4Jkt...C00VXBJakk
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#63
InterFrame 2.3.0 (Updated 24 Dec 2012) http://www.spirton.com/interframe/

My tests show that it is even better now (less artifacts) Smile
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#64
everytime i watch a movie on my big screen i so want this!!!
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#65
Now, there's a website for a manager which enables most players to support that.
A package called SVP. Check it out at http://www.svp-team.com/
It's worth trying.
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#66
Hi to all,

Just to say that the tool MadVR just put this function in, and the result is absolutly amazing : 23.976 BR-Rip on PC LCD 60Hz : no artifact, VERY limited cpu usage, epic fluidity !

Don't know if code of MadVR is open though.
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#67
you gotta love the Peter Jackson/James Cameron citation on your site. If only they were not talking about HBR, which is something completely different from Frame Interpolation. Are you misleading people on purpose?
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#68
You may be ironic, but as i'm speaking really bad english, i absolutly not understand what you really mean.

EDIT : OUPS....I guess Wsnipex's post was not an answer of mine, but to gabsaoleo, right ?
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#69
(2013-02-21, 15:36)ElPolo Wrote: Hi to all,

Just to say that the tool MadVR just put this function in, and the result is absolutly amazing : 23.976 BR-Rip on PC LCD 60Hz : no artifact, VERY limited cpu usage, epic fluidity !

Don't know if code of MadVR is open though.

I couldn't see any difference on my 120Hz monitor (exact multiple of 24 i guess!), and i did a bit of reading on doom9. It doesn't do what you think it does.

http://forum.doom9.org/showpost.php?p=16...ount=17623
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Motion interpolation / Frame interpolation near real-time on-the-fly video processing0