Optimizing a skin using xbt over xpr
#16
pixdamix Wrote:And still be included in the skin ? Where should I place them then ? How do I reference them ?

Whould this work:
Code:
<texture>../extra_media/some_really_big_texture.png</texture>
?

In the skin folder and then use special://skin//extra_media/some_really_big_texture.png
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#17
Hitcher Wrote:In the skin folder and then use special://skin//extra_media/some_really_big_texture.png

I feel stupid, I should have thought of that Wink
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#18
How do I make my own textures.xbt file? I have made some tweeks to the standard Confluens skin and now I would like to make a xbt file... but how?

I have tried downloading the texturepacker.exe but it's missing a lot of dll-files

Can I make it in Linux?
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#19
MrIcka Wrote:Can I make it in Linux?

sure, download the svn version of xbmc and compile from source.
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#20
and now what, I have downloaded the svn of xbmc and compiled and installed... but I cant find TexturePacker any where... its really hard to find info on how two find and use texture packer... I would love some help on this

Thanks
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#21
tools/TexturePacker. There's a built version sitting in svn for win32 which you can grab by browsing the source on sourceforge, github or gitorious.
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Image
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#22
If any one else looking for this, this is how I did.

Downloaded this file:
https://github.com/xbmc/xbmc/blob/Dharma...Packer.exe

Download SDL and SDL_Image dll packes:
http://www.libsdl.org/release/SDL-1.2.14-win32.zip
http://www.libsdl.org/projects/SDL_image...-win32.zip

Unpack all dllfiles in the same directory as texturepacker.exe and run!
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Optimizing a skin using xbt over xpr0