Compile error
#1
Hi I was trying to build SVN nightly build version r26486 and I ran into the following during make:

<snip>
sd_slider_bg.png DXT5 (167,17 @ 3360 bytes)
defaultDVDFull.png ARGB (256,256 @ 262144 bytes)
DefaultAddSource.png ARGB (256,256 @ 262144 bytes)
MediaInfoBackUpper.png DXT5 (1024,256 @ 262144 bytes)
osd_slider_bg_2.png DXT5 (350,16 @ 5632 bytes)
pointer-focus-drag.png ARGB (30,30 @ 3600 bytes)
lastfm-love-focus.png ARGB (32,32 @ 4096 bytes)
DefaultVideo.png ARGB (256,256 @ 262144 bytes)
OSDRewindFO.png ARGB (48,48 @ 9216 bytes)
CalibrateSubtitles.png DXT5 (256,85 @ 22528 bytes)
AppleLogo.png ARGB (128,128 @ 65536 bytes)
HomeNowPlayingBack.png DXT5 (8,256 @ 2048 bytes)
MediaItemDetailBG.png ARGB (256,32 @ 32768 bytes)
OSDRepeatAllNF.png ARGB (48,48 @ 9216 bytes)
OSDRepeatAllFO.png ARGB (48,48 @ 9216 bytes)
osd_slider_nib.png DXT1 (5,20 @ 80 bytes)
twc-logo.png ARGB (128,128 @ 65536 bytes)
home-favourites-FO.png ARGB (64,64 @ 16384 bytes)
make[1]: Leaving directory `/home/ratin/xbmc/skin/Confluence/media'
make -C skin/PM3.HD/media
make[1]: Entering directory `/home/ratin/xbmc/skin/PM3.HD/media'
make -C ../../../tools/TexturePacker
make[2]: Entering directory `/home/ratin/xbmc/tools/TexturePacker'
make[2]: Nothing to be done for `all'.
make[2]: Leaving directory `/home/ratin/xbmc/tools/TexturePacker'
../../../tools/TexturePacker/TexturePacker -input . -output Textures.xbt
thumb-back.png ARGB (256,128 @ 131072 bytes)
DefaultMusicArtists.png ARGB (256,256 @ 262144 bytes)
DefaultAudio.png ARGB (256,256 @ 262144 bytes)
xbmc-logo.png ARGB (1024,128 @ 524288 bytes)
icon_appearence.png ARGB (256,256 @ 262144 bytes)
gradient.png DXT5 (512,16 @ 8192 bytes)
sub-eject-nofocus.png ARGB (128,128 @ 65536 bytes)
PlayerControls-FullScreenNF.png ARGB (48,48 @ 9216 bytes)
pointer-focus.png ARGB (30,30 @ 3600 bytes)
PlayerControls-PlayFO.png ARGB (48,48 @ 9216 bytes)
osd_SubtitleNF.png ARGB (128,128 @ 65536 bytes)
scrollbar_bar_focus-vertical.png ARGB (32,16 @ 2048 bytes)
osd_button_presetsSELNF.png ARGB (76,61 @ 18544 bytes)
osd_button_lyricsFO.png ARGB (74,64 @ 18944 bytes)
Home-Menu-Back.png DXT5 (512,512 @ 262144 bytes)
PlayerControls-NextNF.png ARGB (48,48 @ 9216 bytes)
Panel2.png ARGB (64,1024 @ 262144 bytes)
seekslider.png DXT1 (245,12 @ 1488 bytes)
home-favourites.png ARGB (128,128 @ 65536 bytes)
scroll-down-2.png ARGB (64,64 @ 16384 bytes)
button-focus-keyboard.png ARGB (128,64 @ 32768 bytes)
osd_button_skip_plusFO.png ARGB (71,72 @ 20448 bytes)
ProgressFront.png ARGB (32,32 @ 4096 bytes)
make[1]: *** [Textures.xbt] Segmentation fault
make[1]: *** Deleting file `Textures.xbt'
make[1]: Leaving directory `/home/ratin/xbmc/skin/PM3.HD/media'
make: *** [skins] Error 2


Any idea what causes this?

Thanks
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#2
Same problem here!
No idea what the problem is, it is the first time I am building this!

A solution would be nice!
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#3
do you guys have sse2 less cpu's? if so either hack the makefile to disable sse usage in libsquish (will make it awfully slow) or upgrade your hw.
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#4
Yes it is an AMD XP 1800+
(only SSE)

I will see if I can find the meantioned file to edit (this pc is just a test machine so speed is not most important, when everything works the way I want I can always upgrade)
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#5
It is working now, thnx for the quick reply about the SSE
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#6
Could an SSE2 check be put into the configure program? I would just submit a patch but I'm not too comfortable with autotools et al and don't really know where to begin.

I do know that on Linux at least, the presence of the SSE abilities can be found in /proc/cpuinfo. I'm not sure how the autodetection would work in Windoze, but I think that if autotools is being used, then there's a cygwin system in place which would probably supply the /proc directory and its contents.

Jon
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